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authorSean Fox <dyntryx@gmail.com>2008-06-15 23:35:40 +0000
committerSean Fox <dyntryx@gmail.com>2008-06-15 23:35:40 +0000
commitd47f4577537f4fa6c6e6067df95b4aea285850d0 (patch)
tree751568787e5515645372f39aab702a1e83f70f24
downloadlibnsgif-d47f4577537f4fa6c6e6067df95b4aea285850d0.tar.gz
libnsgif-d47f4577537f4fa6c6e6067df95b4aea285850d0.tar.bz2
Move NetSurf's gifread.c to libnsgif
svn path=/branches/dynis/libnsgif/; revision=4344
-rw-r--r--libnsgif.c1004
1 files changed, 1004 insertions, 0 deletions
diff --git a/libnsgif.c b/libnsgif.c
new file mode 100644
index 0000000..30fd19e
--- /dev/null
+++ b/libnsgif.c
@@ -0,0 +1,1004 @@
+/*
+ * Copyright 2004 Richard Wilson <not_ginger_matt@users.sourceforge.net>
+ *
+ * This file is part of NetSurf, http://www.netsurf-browser.org/
+ *
+ * NetSurf is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License.
+ *
+ * NetSurf is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include <stdbool.h>
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include "gifread.h"
+#include "image/bitmap.h"
+#include "utils/log.h"
+
+/* READING GIF FILES
+ =================
+
+ The functions provided by this file allow for efficient progressive GIF
+ decoding. Whilst the initialisation does not ensure that there is
+ sufficient image data to complete the entire frame, it does ensure that
+ the information provided is valid. Any subsequent attempts to decode an
+ initialised GIF are guaranteed to succeed, and any bytes of the image
+ not present are assumed to be totally transparent.
+
+ To begin decoding a GIF, the 'gif' structure must be initialised with
+ the 'gif_data' and 'buffer_size' set to their initial values. The
+ 'buffer_position' should initially be 0, and will be internally updated
+ as the decoding commences. The caller should then repeatedly call
+ gif_initialise() with the structure until the function returns 1, or
+ no more data is avaliable.
+
+ Once the initialisation has begun, the decoder completes the variables
+ 'frame_count' and 'frame_count_partial'. The former being the total
+ number of frames that have been successfully initialised, and the
+ latter being the number of frames that a partial amount of data is
+ available for. This assists the caller in managing the animation whilst
+ decoding is continuing.
+
+ To decode a frame, the caller must use gif_decode_frame() which updates
+ the current 'frame_image' to reflect the desired frame. The required
+ 'background_action' is also updated to reflect how the frame should be
+ plotted. The caller must not assume that the current 'frame_image' will
+ be valid between calls if initialisation is still occuring, and should
+ either always request that the frame is decoded (no processing will
+ occur if the 'decoded_frame' has not been invalidated by initialisation)
+ or perform the check itself.
+
+ It should be noted that gif_finalise() should always be called, even if
+ no frames were initialised.
+
+ [rjw] - Fri 2nd April 2004
+*/
+
+
+
+/* Internal GIF routines
+*/
+static int gif_initialise_sprite(struct gif_animation *gif, unsigned int width, unsigned int height);
+static int gif_initialise_frame(struct gif_animation *gif);
+static unsigned int gif_interlaced_line(int height, int y);
+
+
+
+/* Internal LZW routines
+*/
+static void gif_init_LZW(struct gif_animation *gif);
+static bool gif_next_LZW(struct gif_animation *gif);
+static int gif_next_code(struct gif_animation *gif, int code_size);
+
+/* General LZW values. They are shared for all GIFs being decoded, and
+ thus we can't handle progressive decoding efficiently without having
+ the data for each image which would use an extra 10Kb or so per GIF.
+*/
+static unsigned char buf[4];
+static unsigned char *direct;
+static int maskTbl[16] = {0x0000, 0x0001, 0x0003, 0x0007, 0x000f, 0x001f, 0x003f, 0x007f,
+ 0x00ff, 0x01ff, 0x03ff, 0x07ff, 0x0fff, 0x1fff, 0x3fff, 0x7fff};
+static int table[2][(1 << GIF_MAX_LZW)];
+static unsigned char stack[(1 << GIF_MAX_LZW) * 2];
+static unsigned char *stack_pointer;
+static int code_size, set_code_size;
+static int max_code, max_code_size;
+static int clear_code, end_code;
+static int curbit, lastbit, last_byte;
+static int firstcode, oldcode;
+static bool zero_data_block = false;
+static bool get_done;
+
+/* Whether to clear the decoded image rather than plot
+*/
+static bool clear_image = false;
+
+
+/* Initialises any workspace held by the animation and attempts to decode
+ any information that hasn't already been decoded.
+ If an error occurs, all previously decoded frames are retained.
+
+ @return GIF_FRAME_DATA_ERROR for GIF frame data error
+ GIF_INSUFFICIENT_FRAME_DATA for insufficient data to process
+ any more frames
+ GIF_INSUFFICIENT_MEMORY for memory error
+ GIF_DATA_ERROR for GIF error
+ GIF_INSUFFICIENT_DATA for insufficient data to do anything
+ 0 for successful decoding
+ 1 for successful decoding (all frames completely read)
+*/
+int gif_initialise(struct gif_animation *gif) {
+ unsigned char *gif_data;
+ unsigned int index;
+ int return_value;
+
+ /* Check for sufficient data to be a GIF
+ */
+ if (gif->buffer_size < 13) return GIF_INSUFFICIENT_DATA;
+
+ /* Get our current processing position
+ */
+ gif_data = gif->gif_data + gif->buffer_position;
+
+ /* See if we should initialise the GIF
+ */
+ if (gif->buffer_position == 0) {
+
+ /* We want everything to be NULL before we start so we've no chance
+ of freeing bad pointers (paranoia)
+ */
+ gif->frame_image = NULL;
+ gif->frames = NULL;
+ gif->local_colour_table = NULL;
+ gif->global_colour_table = NULL;
+
+ /* The caller may have been lazy and not reset any values
+ */
+ gif->frame_count = 0;
+ gif->frame_count_partial = 0;
+ gif->decoded_frame = -1;
+
+ /* Check we are a GIF
+ */
+ if (strncmp((const char *) gif_data, "GIF", 3) != 0)
+ return GIF_DATA_ERROR;
+ gif_data += 3;
+
+ /* Check we are a GIF type 87a or 89a
+ */
+/* if ((strncmp(gif_data, "87a", 3) != 0) &&
+ (strncmp(gif_data, "89a", 3) != 0))
+ LOG(("Unknown GIF format - proceeding anyway"));
+*/ gif_data += 3;
+
+ /* Get our GIF data.
+ */
+ gif->width = gif_data[0] | (gif_data[1] << 8);
+ gif->height = gif_data[2] | (gif_data[3] << 8);
+ gif->global_colours = (gif_data[4] & 0x80);
+ gif->colour_table_size = (2 << (gif_data[4] & 0x07));
+ gif->background_colour = gif_data[5];
+ gif->aspect_ratio = gif_data[6];
+ gif->dirty_frame = -1;
+ gif->loop_count = 1;
+ gif_data += 7;
+
+ /* Some broken GIFs report the size as the screen size they were created in. As
+ such, we detect for the common cases and set the sizes as 0 if they are found
+ which results in the GIF being the maximum size of the frames.
+ */
+ if (((gif->width == 640) && (gif->height == 480)) ||
+ ((gif->width == 640) && (gif->height == 512)) ||
+ ((gif->width == 800) && (gif->height == 600)) ||
+ ((gif->width == 1024) && (gif->height == 768)) ||
+ ((gif->width == 1280) && (gif->height == 1024)) ||
+ ((gif->width == 1600) && (gif->height == 1200)) ||
+ ((gif->width == 0) || (gif->height == 0)) ||
+ ((gif->width > 2048) || (gif->height > 2048))) {
+ gif->width = 1;
+ gif->height = 1;
+ }
+
+ /* Allocate some data irrespective of whether we've got any colour tables. We
+ always get the maximum size in case a GIF is lying to us. It's far better
+ to give the wrong colours than to trample over some memory somewhere.
+ */
+ gif->global_colour_table = (unsigned int *)calloc(GIF_MAX_COLOURS, sizeof(int));
+ gif->local_colour_table = (unsigned int *)calloc(GIF_MAX_COLOURS, sizeof(int));
+ if ((gif->global_colour_table == NULL) || (gif->local_colour_table == NULL)) {
+ gif_finalise(gif);
+ return GIF_INSUFFICIENT_MEMORY;
+ }
+
+ /* Set the first colour to a value that will never occur in reality so we
+ know if we've processed it
+ */
+ gif->global_colour_table[0] = 0xaa000000;
+
+ /* Initialise enough workspace for 4 frame initially
+ */
+ if ((gif->frames = (gif_frame *)malloc(sizeof(gif_frame))) == NULL) {
+ gif_finalise(gif);
+ return GIF_INSUFFICIENT_MEMORY;
+ }
+ gif->frame_holders = 1;
+
+ /* Initialise the sprite header
+ */
+ if ((gif->frame_image = bitmap_create(gif->width, gif->height, BITMAP_NEW)) == NULL) {
+ gif_finalise(gif);
+ return GIF_INSUFFICIENT_MEMORY;
+ }
+
+ /* Remember we've done this now
+ */
+ gif->buffer_position = gif_data - gif->gif_data;
+ }
+
+ /* Do the colour map if we haven't already. As the top byte is always 0xff or 0x00
+ depending on the transparency we know if it's been filled in.
+ */
+ if (gif->global_colour_table[0] == 0xaa000000) {
+ /* Check for a global colour map signified by bit 7
+ */
+ if (gif->global_colours) {
+ if (gif->buffer_size < (gif->colour_table_size * 3 + 12)) {
+ return GIF_INSUFFICIENT_DATA;
+ }
+ for (index = 0; index < gif->colour_table_size; index++) {
+ char colour[] = {gif_data[0], gif_data[1], gif_data[2], 0xff};
+ gif->global_colour_table[index] = *((int *) colour);
+ gif_data += 3;
+ }
+ gif->buffer_position = (gif_data - gif->gif_data);
+ } else {
+ /* Create a default colour table with the first two colours as black and white
+ */
+ gif->global_colour_table[0] = 0xff000000;
+ gif->global_colour_table[1] = 0xffffffff;
+ }
+ }
+
+ /* Repeatedly try to decode frames
+ */
+ while ((return_value = gif_initialise_frame(gif)) == 0);
+
+ /* If there was a memory error tell the caller
+ */
+ if ((return_value == GIF_INSUFFICIENT_MEMORY) ||
+ (return_value == GIF_DATA_ERROR))
+ return return_value;
+
+ /* If we didn't have some frames then a GIF_INSUFFICIENT_DATA becomes a
+ GIF_INSUFFICIENT_FRAME_DATA
+ */
+ if ((return_value == GIF_INSUFFICIENT_DATA) && (gif->frame_count_partial > 0))
+ return GIF_INSUFFICIENT_FRAME_DATA;
+
+ /* Return how many we got
+ */
+ return return_value;
+}
+
+
+
+/** Updates the sprite memory size
+
+ @return -3 for a memory error
+ 0 for success
+*/
+static int gif_initialise_sprite(struct gif_animation *gif, unsigned int width, unsigned int height) {
+ unsigned int max_width;
+ unsigned int max_height;
+ struct bitmap *buffer;
+
+ /* Check if we've changed
+ */
+ if ((width <= gif->width) && (height <= gif->height))
+ return 0;
+
+ /* Get our maximum values
+ */
+ max_width = (width > gif->width) ? width : gif->width;
+ max_height = (height > gif->height) ? height : gif->height;
+
+ /* Allocate some more memory
+ */
+ if ((buffer = bitmap_create(max_width, max_height, BITMAP_NEW)) == NULL)
+ return GIF_INSUFFICIENT_MEMORY;
+ bitmap_destroy(gif->frame_image);
+ gif->frame_image = buffer;
+ gif->width = max_width;
+ gif->height = max_height;
+
+ /* Invalidate our currently decoded image
+ */
+ gif->decoded_frame = -1;
+ return 0;
+}
+
+
+/* Attempts to initialise the next frame
+
+ @return -4 for insufficient data to process the entire frame
+ -3 for a memory error
+ -2 for a data error
+ -1 for insufficient data to process anything
+ 0 for success
+ 1 for success (GIF terminator found)
+*/
+int gif_initialise_frame(struct gif_animation *gif) {
+ int frame;
+ gif_frame *temp_buf;
+
+ unsigned char *gif_data, *gif_end;
+ int gif_bytes;
+ unsigned int flags = 0;
+ unsigned int background_action;
+ unsigned int width, height, offset_x, offset_y;
+ unsigned int extension_size, colour_table_size;
+ unsigned int block_size;
+ bool more_images = true;
+ bool first_image = true;
+
+ /* Get the frame to decode and our data position
+ */
+ frame = gif->frame_count;
+
+ /* Get our buffer position etc.
+ */
+ gif_data = (unsigned char *)(gif->gif_data + gif->buffer_position);
+ gif_end = (unsigned char *)(gif->gif_data + gif->buffer_size);
+ gif_bytes = (gif_end - gif_data);
+
+ /* Check we have enough data for at least the header, or if we've finished
+ */
+ if ((gif_bytes > 0) && (gif_data[0] == 0x3b)) return 1;
+ if (gif_bytes < 11) return -1;
+
+ /* We could theoretically get some junk data that gives us millions of frames, so
+ we ensure that we don't have a silly number
+ */
+ if (frame > 4096) return GIF_DATA_ERROR;
+
+ /* Get some memory to store our pointers in etc.
+ */
+ if ((int)gif->frame_holders <= frame) {
+ /* Allocate more memory
+ */
+ if ((temp_buf = (gif_frame *)realloc(gif->frames,
+ (frame + 1) * sizeof(gif_frame))) == NULL)
+ return GIF_INSUFFICIENT_MEMORY;
+ gif->frames = temp_buf;
+ gif->frame_holders = frame + 1;
+ }
+
+ /* Store our frame pointer. We would do it when allocating except we
+ start off with one frame allocated so we can always use realloc.
+ */
+ gif->frames[frame].frame_pointer = gif->buffer_position;
+ gif->frames[frame].virgin = true;
+ gif->frames[frame].frame_delay = 100;
+ gif->frames[frame].redraw_required = false;
+
+ /* Invalidate any previous decoding we have of this frame
+ */
+ if (gif->decoded_frame == frame)
+ gif->decoded_frame = -1;
+
+ /* We pretend to initialise the frames, but really we just skip over all
+ the data contained within. This is all basically a cut down version of
+ gif_decode_frame that doesn't have any of the LZW bits in it.
+ */
+ while (more_images) {
+
+ /* Ensure we have some data
+ */
+ if ((gif_end - gif_data) < 10)
+ return GIF_INSUFFICIENT_FRAME_DATA;
+
+ /* Decode the extensions
+ */
+ background_action = 0;
+ while (gif_data[0] == 0x21) {
+ /* Get the extension size
+ */
+ extension_size = gif_data[2];
+
+ /* Check we've enough data for the extension then header
+ */
+ if ((gif_end - gif_data) < (int)(extension_size + 13))
+ return GIF_INSUFFICIENT_FRAME_DATA;
+
+ /* Graphic control extension - store the frame delay.
+ */
+ if (gif_data[1] == 0xf9) {
+ gif->frames[frame].frame_delay = gif_data[4] | (gif_data[5] << 8);
+ background_action = ((gif_data[3] & 0x1c) >> 2);
+ more_images = false;
+
+ /* Application extension - handle NETSCAPE2.0 looping
+ */
+ } else if ((gif_data[1] == 0xff) &&
+ (gif_data[2] == 0x0b) &&
+ (strncmp((const char *) gif_data + 3,
+ "NETSCAPE2.0", 11) == 0) &&
+ (gif_data[14] == 0x03) &&
+ (gif_data[15] == 0x01)) {
+ gif->loop_count = gif_data[16] | (gif_data[17] << 8);
+ }
+
+ /* Move to the first sub-block
+ */
+ gif_data += 2;
+
+ /* Skip all the sub-blocks
+ */
+ while (gif_data[0] != 0x00) {
+ gif_data += gif_data[0] + 1;
+ if ((gif_end - gif_data) < 10) return GIF_INSUFFICIENT_FRAME_DATA;
+ }
+ gif_data++;
+ }
+
+ /* We must have at least one image descriptor
+ */
+ if (gif_data[0] != 0x2c) return GIF_FRAME_DATA_ERROR;
+
+ /* Do some simple boundary checking
+ */
+ offset_x = gif_data[1] | (gif_data[2] << 8);
+ offset_y = gif_data[3] | (gif_data[4] << 8);
+ width = gif_data[5] | (gif_data[6] << 8);
+ height = gif_data[7] | (gif_data[8] << 8);
+
+ /* Set up the redraw characteristics. We have to check for extending the area
+ due to multi-image frames.
+ */
+ if (!first_image) {
+ if (gif->frames[frame].redraw_x > offset_x) {
+ gif->frames[frame].redraw_width += (gif->frames[frame].redraw_x - offset_x);
+ gif->frames[frame].redraw_x = offset_x;
+ }
+ if (gif->frames[frame].redraw_y > offset_y) {
+ gif->frames[frame].redraw_height += (gif->frames[frame].redraw_y - offset_y);
+ gif->frames[frame].redraw_y = offset_y;
+ }
+ if ((offset_x + width) > (gif->frames[frame].redraw_x + gif->frames[frame].redraw_width))
+ gif->frames[frame].redraw_width = (offset_x + width) - gif->frames[frame].redraw_x;
+ if ((offset_y + height) > (gif->frames[frame].redraw_y + gif->frames[frame].redraw_height))
+ gif->frames[frame].redraw_height = (offset_y + height) - gif->frames[frame].redraw_y;
+ } else {
+ first_image = false;
+ gif->frames[frame].redraw_x = offset_x;
+ gif->frames[frame].redraw_y = offset_y;
+ gif->frames[frame].redraw_width = width;
+ gif->frames[frame].redraw_height = height;
+ }
+
+ /* if we are clearing the background then we need to redraw enough to cover the previous
+ frame too
+ */
+ gif->frames[frame].redraw_required = ((background_action == 2) || (background_action == 3));
+
+ /* Boundary checking - shouldn't ever happen except with junk data
+ */
+ if (gif_initialise_sprite(gif, (offset_x + width), (offset_y + height)))
+ return GIF_INSUFFICIENT_MEMORY;
+
+ /* Decode the flags
+ */
+ flags = gif_data[9];
+ colour_table_size = 2 << (flags & 0x07);
+
+ /* Move our data onwards and remember we've got a bit of this frame
+ */
+ gif_data += 10;
+ gif_bytes = (gif_end - gif_data);
+ gif->frame_count_partial = frame + 1;
+
+ /* Skip the local colour table
+ */
+ if (flags & 0x80) {
+ gif_data += 3 * colour_table_size;
+ if ((gif_bytes = (gif_end - gif_data)) < 0)
+ return GIF_INSUFFICIENT_FRAME_DATA;
+ }
+
+ /* Ensure we have a correct code size
+ */
+ if (gif_data[0] > GIF_MAX_LZW)
+ return GIF_DATA_ERROR;
+
+ /* Move our data onwards
+ */
+ gif_data++;
+ if (--gif_bytes < 0)
+ return GIF_INSUFFICIENT_FRAME_DATA;
+
+ /* Repeatedly skip blocks until we get a zero block or run out of data
+ */
+ block_size = 0;
+ while (block_size != 1) {
+ /* Skip the block data
+ */
+ block_size = gif_data[0] + 1;
+ if ((gif_bytes -= block_size) < 0)
+ return GIF_INSUFFICIENT_FRAME_DATA;
+ gif_data += block_size;
+ }
+
+ /* Check for end of data
+ */
+ more_images &= !((gif_bytes < 1) || (gif_data[0] == 0x3b));
+ }
+
+ /* Check if we've finished
+ */
+ if (gif_bytes < 1)
+ return GIF_INSUFFICIENT_FRAME_DATA;
+ else {
+ gif->buffer_position = gif_data - gif->gif_data;
+ gif->frame_count = frame + 1;
+ if (gif_data[0] == 0x3b) return 1;
+ }
+ return 0;
+}
+
+
+/** Decodes a GIF frame.
+
+ @return GIF_FRAME_DATA_ERROR for GIF frame data error
+ GIF_INSUFFICIENT_FRAME_DATA for insufficient data to complete the frame
+ GIF_DATA_ERROR for GIF error (invalid frame header)
+ GIF_INSUFFICIENT_DATA for insufficient data to do anything
+ 0 for successful decoding
+*/
+int gif_decode_frame(struct gif_animation *gif, unsigned int frame) {
+ unsigned int index = 0;
+ unsigned char *gif_data;
+ unsigned char *gif_end;
+ int gif_bytes;
+ unsigned int width, height, offset_x, offset_y;
+ unsigned int flags, colour_table_size, interlace;
+ unsigned int *colour_table;
+ unsigned int *frame_data = 0; // Set to 0 for no warnings
+ unsigned int *frame_scanline;
+ unsigned int extension_size;
+ unsigned int background_action;
+ int transparency_index = -1;
+ unsigned int save_buffer_position;
+ unsigned int return_value = 0;
+ unsigned int x, y, decode_y, burst_bytes;
+ unsigned int block_size;
+ register int colour;
+ bool more_images = true;
+
+ /* Ensure we have a frame to decode
+ */
+ if (frame > gif->frame_count_partial)
+ return GIF_INSUFFICIENT_DATA;
+ if ((!clear_image) && ((int)frame == gif->decoded_frame))
+ return 0;
+
+ /* If the previous frame was dirty, remove it
+ */
+ if (!clear_image) {
+ if (frame == 0)
+ gif->dirty_frame = -1;
+ if (gif->decoded_frame == gif->dirty_frame) {
+ clear_image = true;
+ if (frame != 0)
+ gif_decode_frame(gif, gif->dirty_frame);
+ clear_image = false;
+ }
+ gif->dirty_frame = -1;
+ }
+
+ /* Get the start of our frame data and the end of the GIF data
+ */
+ gif_data = gif->gif_data + gif->frames[frame].frame_pointer;
+ gif_end = gif->gif_data + gif->buffer_size;
+ gif_bytes = (gif_end - gif_data);
+
+ /* Check we have enough data for the header
+ */
+ if (gif_bytes < 9)
+ return GIF_INSUFFICIENT_DATA;
+
+ /* Clear the previous frame totally. We can't just pretend we've got a smaller
+ sprite and clear what we need as some frames have multiple images which would
+ produce errors.
+ */
+ frame_data = (unsigned int *)bitmap_get_buffer(gif->frame_image);
+ if (!frame_data)
+ return GIF_INSUFFICIENT_MEMORY;
+ if (!clear_image) {
+ if ((frame == 0) || (gif->decoded_frame == -1))
+ memset((char*)frame_data, 0x00, gif->width * gif->height * sizeof(int));
+ gif->decoded_frame = frame;
+ }
+
+ /* Save the buffer position
+ */
+ save_buffer_position = gif->buffer_position;
+ gif->buffer_position = gif_data - gif->gif_data;
+
+ /* We've got to do this more than one time if we've got multiple images
+ */
+ while (more_images) {
+ background_action = 0;
+
+ /* Ensure we have some data
+ */
+ gif_data = gif->gif_data + gif->buffer_position;
+ if ((gif_end - gif_data) < 10) {
+ return_value = GIF_INSUFFICIENT_FRAME_DATA;
+ break;
+ }
+
+ /* Decode the extensions
+ */
+ while (gif_data[0] == 0x21) {
+
+ /* Get the extension size
+ */
+ extension_size = gif_data[2];
+
+ /* Check we've enough data for the extension then header
+ */
+ if ((gif_end - gif_data) < (int)(extension_size + 13)) {
+ return_value = GIF_INSUFFICIENT_FRAME_DATA;
+ break;
+ }
+
+ /* Graphic control extension - store the frame delay.
+ */
+ if (gif_data[1] == 0xf9) {
+ flags = gif_data[3];
+ if (flags & 0x01) transparency_index = gif_data[6];
+ background_action = ((flags & 0x1c) >> 2);
+ more_images = false;
+ }
+ /* Move to the first sub-block
+ */
+ gif_data += 2;
+
+ /* Skip all the sub-blocks
+ */
+ while (gif_data[0] != 0x00) {
+ gif_data += gif_data[0] + 1;
+ if ((gif_end - gif_data) < 10) {
+ return_value = GIF_INSUFFICIENT_FRAME_DATA;
+ break;
+ }
+ }
+ gif_data++;
+ }
+
+ /* Decode the header
+ */
+ if (gif_data[0] != 0x2c) {
+ return_value = GIF_DATA_ERROR;
+ break;
+ }
+ offset_x = gif_data[1] | (gif_data[2] << 8);
+ offset_y = gif_data[3] | (gif_data[4] << 8);
+ width = gif_data[5] | (gif_data[6] << 8);
+ height = gif_data[7] | (gif_data[8] << 8);
+
+ /* Boundary checking - shouldn't ever happen except unless the data has been
+ modified since initialisation.
+ */
+ if ((offset_x + width > gif->width) || (offset_y + height > gif->height)) {
+ return_value = GIF_DATA_ERROR;
+ break;
+ }
+
+ /* Decode the flags
+ */
+ flags = gif_data[9];
+ colour_table_size = 2 << (flags & 0x07);
+ interlace = flags & 0x40;
+
+ /* Move through our data
+ */
+ gif_data += 10;
+ gif_bytes = (int)(gif_end - gif_data);
+
+ /* Set up the colour table
+ */
+ if (flags & 0x80) {
+ if (gif_bytes < (int)(3 * colour_table_size)) {
+ return_value = GIF_INSUFFICIENT_FRAME_DATA;
+ break;
+ }
+ colour_table = gif->local_colour_table;
+ if (!clear_image) {
+ for (index = 0; index < colour_table_size; index++) {
+ char colour[] = {gif_data[0], gif_data[1],
+ gif_data[2], 0xff};
+ colour_table[index] = *((int *) colour);
+ gif_data += 3;
+ }
+ } else {
+ gif_data += 3 * colour_table_size;
+ }
+ gif_bytes = (int)(gif_end - gif_data);
+ } else {
+ colour_table = gif->global_colour_table;
+ }
+
+ /* If we are clearing the image we just clear, if not decode
+ */
+ if (!clear_image) {
+ /* Set our dirty status
+ */
+ if ((background_action == 2) || (background_action == 3))
+ gif->dirty_frame = frame;
+
+ /* Initialise the LZW decoding
+ */
+ set_code_size = gif_data[0];
+ gif->buffer_position = (gif_data - gif->gif_data) + 1;
+
+ /* Set our code variables
+ */
+ code_size = set_code_size + 1;
+ clear_code = (1 << set_code_size);
+ end_code = clear_code + 1;
+ max_code_size = clear_code << 1;
+ max_code = clear_code + 2;
+ curbit = lastbit = 0;
+ last_byte = 2;
+ get_done = false;
+ direct = buf;
+ gif_init_LZW(gif);
+
+ /* Decompress the data
+ */
+ for (y = 0; y < height; y++) {
+ if (interlace)
+ decode_y = gif_interlaced_line(height, y) + offset_y;
+ else
+ decode_y = y + offset_y;
+ frame_scanline = frame_data + offset_x + (decode_y * gif->width);
+
+ /* Rather than decoding pixel by pixel, we try to burst out streams
+ of data to remove the need for end-of data checks every pixel.
+ */
+ x = width;
+ while (x > 0) {
+ burst_bytes = (stack_pointer - stack);
+ if (burst_bytes > 0) {
+ if (burst_bytes > x)
+ burst_bytes = x;
+ x -= burst_bytes;
+ while (burst_bytes-- > 0) {
+ if ((colour = *--stack_pointer) != transparency_index)
+ *frame_scanline = colour_table[colour];
+ frame_scanline++;
+ }
+ } else {
+ if (!gif_next_LZW(gif)) {
+ return_value = gif->current_error;
+ goto gif_decode_frame_exit;
+ }
+ }
+ }
+ }
+ } else {
+ /* Clear our frame
+ */
+ if ((background_action == 2) || (background_action == 3)) {
+ for (y = 0; y < height; y++) {
+ frame_scanline = frame_data + offset_x + ((offset_y + y) * gif->width);
+ memset(frame_scanline, 0x00, width * 4);
+ }
+ }
+
+ /* Repeatedly skip blocks until we get a zero block or run out of data
+ */
+ gif_bytes = gif->buffer_size - gif->buffer_position;
+ gif_data = gif->gif_data + gif->buffer_size;
+ block_size = 0;
+ while (block_size != 1) {
+ /* Skip the block data
+ */
+ block_size = gif_data[0] + 1;
+ if ((gif_bytes -= block_size) < 0) {
+ return_value = GIF_INSUFFICIENT_FRAME_DATA;
+ goto gif_decode_frame_exit;
+ }
+ gif_data += block_size;
+ }
+ }
+gif_decode_frame_exit:
+
+ /* Check for end of data
+ */
+ gif_bytes = gif->buffer_size - gif->buffer_position;
+ more_images &= !((gif_bytes < 1) || (gif_data[0] == 0x3b));
+ gif->buffer_position++;
+ }
+
+ /* Check if we should test for optimisation
+ */
+ if (gif->frames[frame].virgin) {
+ gif->frames[frame].opaque = bitmap_test_opaque(gif->frame_image);
+ gif->frames[frame].virgin = false;
+ }
+ bitmap_set_opaque(gif->frame_image, gif->frames[frame].opaque);
+ bitmap_modified(gif->frame_image);
+
+ /* Restore the buffer position
+ */
+ gif->buffer_position = save_buffer_position;
+
+ /* Success!
+ */
+ return return_value;
+
+}
+
+static unsigned int gif_interlaced_line(int height, int y) {
+ if ((y << 3) < height) return (y << 3);
+ y -= ((height + 7) >> 3);
+ if ((y << 3) < (height - 4)) return (y << 3) + 4;
+ y -= ((height + 3) >> 3);
+ if ((y << 2) < (height - 2)) return (y << 2) + 2;
+ y -= ((height + 1) >> 2);
+ return (y << 1) + 1;
+}
+
+/* Releases any workspace held by the animation
+*/
+void gif_finalise(struct gif_animation *gif) {
+ /* Release all our memory blocks
+ */
+ if (gif->frame_image)
+ bitmap_destroy(gif->frame_image);
+ gif->frame_image = NULL;
+ free(gif->frames);
+ gif->frames = NULL;
+ free(gif->local_colour_table);
+ gif->local_colour_table = NULL;
+ free(gif->global_colour_table);
+ gif->global_colour_table = NULL;
+}
+
+/**
+ * Initialise LZW decoding
+ */
+void gif_init_LZW(struct gif_animation *gif) {
+ int i;
+
+ gif->current_error = 0;
+ if (clear_code >= (1 << GIF_MAX_LZW)) {
+ stack_pointer = stack;
+ gif->current_error = GIF_FRAME_DATA_ERROR;
+ return;
+ }
+
+ /* initialise our table */
+ memset(table, 0x00, (1 << GIF_MAX_LZW) * 8);
+ for (i = 0; i < clear_code; ++i)
+ table[1][i] = i;
+
+ /* update our LZW parameters */
+ code_size = set_code_size + 1;
+ max_code_size = clear_code << 1;
+ max_code = clear_code + 2;
+ stack_pointer = stack;
+ do {
+ firstcode = oldcode = gif_next_code(gif, code_size);
+ } while (firstcode == clear_code);
+ *stack_pointer++ =firstcode;
+}
+
+
+static bool gif_next_LZW(struct gif_animation *gif) {
+ int code, incode;
+ int block_size;
+ int new_code;
+
+ code = gif_next_code(gif, code_size);
+ if (code < 0) {
+ gif->current_error = code;
+ return false;
+ } else if (code == clear_code) {
+ gif_init_LZW(gif);
+ return true;
+ } else if (code == end_code) {
+ /* skip to the end of our data so multi-image GIFs work */
+ if (zero_data_block) {
+ gif->current_error = GIF_FRAME_DATA_ERROR;
+ return false;
+ }
+ block_size = 0;
+ while (block_size != 1) {
+ block_size = gif->gif_data[gif->buffer_position] + 1;
+ gif->buffer_position += block_size;
+ }
+ gif->current_error = GIF_FRAME_DATA_ERROR;
+ return false;
+ }
+
+ incode = code;
+ if (code >= max_code) {
+ *stack_pointer++ = firstcode;
+ code = oldcode;
+ }
+
+ /* The following loop is the most important in the GIF decoding cycle as every
+ * single pixel passes through it.
+ *
+ * Note: our stack is always big enough to hold a complete decompressed chunk. */
+ while (code >= clear_code) {
+ *stack_pointer++ = table[1][code];
+ new_code = table[0][code];
+ if (new_code < clear_code) {
+ code = new_code;
+ break;
+ }
+ *stack_pointer++ = table[1][new_code];
+ code = table[0][new_code];
+ if (code == new_code) {
+ gif->current_error = GIF_FRAME_DATA_ERROR;
+ return false;
+ }
+ }
+
+ *stack_pointer++ = firstcode = table[1][code];
+
+ if ((code = max_code) < (1 << GIF_MAX_LZW)) {
+ table[0][code] = oldcode;
+ table[1][code] = firstcode;
+ ++max_code;
+ if ((max_code >= max_code_size) && (max_code_size < (1 << GIF_MAX_LZW))) {
+ max_code_size = max_code_size << 1;
+ ++code_size;
+ }
+ }
+ oldcode = incode;
+ return true;
+}
+
+static int gif_next_code(struct gif_animation *gif, int code_size) {
+ int i, j, end, count, ret;
+ unsigned char *b;
+
+ end = curbit + code_size;
+ if (end >= lastbit) {
+ if (get_done)
+ return GIF_INSUFFICIENT_FRAME_DATA;
+ buf[0] = direct[last_byte - 2];
+ buf[1] = direct[last_byte - 1];
+
+ /* get the next block */
+ direct = gif->gif_data + gif->buffer_position;
+ zero_data_block = ((count = direct[0]) == 0);
+ if ((gif->buffer_position + count) >= gif->buffer_size)
+ return GIF_INSUFFICIENT_FRAME_DATA;
+ if (count == 0)
+ get_done = true;
+ else {
+ direct -= 1;
+ buf[2] = direct[2];
+ buf[3] = direct[3];
+ }
+ gif->buffer_position += count + 1;
+
+ /* update our variables */
+ last_byte = 2 + count;
+ curbit = (curbit - lastbit) + 16;
+ lastbit = (2 + count) << 3;
+ end = curbit + code_size;
+ }
+
+ i = curbit >> 3;
+ if (i < 2)
+ b = buf;
+ else
+ b = direct;
+
+ ret = b[i];
+ j = (end >> 3) - 1;
+ if (i <= j) {
+ ret |= (b[i + 1] << 8);
+ if (i < j)
+ ret |= (b[i + 2] << 16);
+ }
+ ret = (ret >> (curbit % 8)) & maskTbl[code_size];
+ curbit += code_size;
+ return ret;
+}