#include #include #include #include #include #include #include "libsprite.h" #define LOGDBG(...) printf(__VA_ARGS__); /* reads four bytes, 00, 11, 22 and 33, of a byte array b to give 0x33221100 */ #define BTUINT(b) (b[0] | (b[1] << 8) | (b[2] << 16) | (b[3] << 24)) /* reverse the byte order of a word such that 0xAABBCCDD becomes 0xDDCCBBAA */ #define BSWAP(word) (((word & (0x000000ff)) << 24) | ((word & 0x0000ff00) << 8) | ((word & 0x00ff0000) >> 8) | ((word & 0xff000000) >> 24)) struct sprite_header { uint32_t width_words; /* width in words */ /* height defined in sprite struct */ uint32_t first_used_bit; /* old format only (spriteType = 0) */ uint32_t last_used_bit; uint32_t image_size; /* bytes */ uint32_t mask_size; /* bytes */ }; struct sprite_mask_state { uint32_t x; uint32_t y; uint32_t first_used_bit; uint32_t row_max_bit; uint32_t height; uint32_t current_byte_index; uint32_t current_word; uint32_t bpp; }; static struct sprite_mode oldmodes[256]; /* table for converting a 5bit channel into an 8bit channel (used for 16bpp to 32bpp conversion) */ static const uint8_t sprite_16bpp_translate[] = { 0x00, 0x08, 0x10, 0x18, 0x20, 0x29, 0x31, 0x39, 0x41, 0x4a, 0x52, 0x5a, 0x62, 0x6a, 0x73, 0x7b, 0x83, 0x8b, 0x94, 0x9c, 0xa4, 0xac, 0xb4, 0xbd, 0xc5, 0xcd, 0xd5, 0xde, 0xe6, 0xee, 0xf6, 0xff }; /* palettes generated with palette2c.c * which in turn requires sprite_load_palette(FILE* f) * defined in this file */ static const uint32_t sprite_1bpp_palette[] = { 0xffffffff, 0xff }; static const uint32_t sprite_2bpp_palette[] = { 0xffffffff, 0xbbbbbbff, 0x777777ff, 0xff }; static const uint32_t sprite_4bpp_palette[] = { 0xffffffff, 0xddddddff, 0xbbbbbbff, 0x999999ff, 0x777777ff, 0x555555ff, 0x333333ff, 0xff, 0x4499ff, 0xeeee00ff, 0xcc00ff, 0xdd0000ff, 0xeeeebbff, 0x558800ff, 0xffbb00ff, 0xbbffff }; static const uint32_t sprite_8bpp_palette[] = { 0xff, 0x111111ff, 0x222222ff, 0x333333ff, 0x440000ff, 0x551111ff, 0x662222ff, 0x773333ff, 0x44ff, 0x111155ff, 0x222266ff, 0x333377ff, 0x440044ff, 0x551155ff, 0x662266ff, 0x773377ff, 0x880000ff, 0x991111ff, 0xaa2222ff, 0xbb3333ff, 0xcc0000ff, 0xdd1111ff, 0xee2222ff, 0xff3333ff, 0x880044ff, 0x991155ff, 0xaa2266ff, 0xbb3377ff, 0xcc0044ff, 0xdd1155ff, 0xee2266ff, 0xff3377ff, 0x4400ff, 0x115511ff, 0x226622ff, 0x337733ff, 0x444400ff, 0x555511ff, 0x666622ff, 0x777733ff, 0x4444ff, 0x115555ff, 0x226666ff, 0x337777ff, 0x444444ff, 0x555555ff, 0x666666ff, 0x777777ff, 0x884400ff, 0x995511ff, 0xaa6622ff, 0xbb7733ff, 0xcc4400ff, 0xdd5511ff, 0xee6622ff, 0xff7733ff, 0x884444ff, 0x995555ff, 0xaa6666ff, 0xbb7777ff, 0xcc4444ff, 0xdd5555ff, 0xee6666ff, 0xff7777ff, 0x8800ff, 0x119911ff, 0x22aa22ff, 0x33bb33ff, 0x448800ff, 0x559911ff, 0x66aa22ff, 0x77bb33ff, 0x8844ff, 0x119955ff, 0x22aa66ff, 0x33bb77ff, 0x448844ff, 0x559955ff, 0x66aa66ff, 0x77bb77ff, 0x888800ff, 0x999911ff, 0xaaaa22ff, 0xbbbb33ff, 0xcc8800ff, 0xdd9911ff, 0xeeaa22ff, 0xffbb33ff, 0x888844ff, 0x999955ff, 0xaaaa66ff, 0xbbbb77ff, 0xcc8844ff, 0xdd9955ff, 0xeeaa66ff, 0xffbb77ff, 0xcc00ff, 0x11dd11ff, 0x22ee22ff, 0x33ff33ff, 0x44cc00ff, 0x55dd11ff, 0x66ee22ff, 0x77ff33ff, 0xcc44ff, 0x11dd55ff, 0x22ee66ff, 0x33ff77ff, 0x44cc44ff, 0x55dd55ff, 0x66ee66ff, 0x77ff77ff, 0x88cc00ff, 0x99dd11ff, 0xaaee22ff, 0xbbff33ff, 0xcccc00ff, 0xdddd11ff, 0xeeee22ff, 0xffff33ff, 0x88cc44ff, 0x99dd55ff, 0xaaee66ff, 0xbbff77ff, 0xcccc44ff, 0xdddd55ff, 0xeeee66ff, 0xffff77ff, 0x88ff, 0x111199ff, 0x2222aaff, 0x3333bbff, 0x440088ff, 0x551199ff, 0x6622aaff, 0x7733bbff, 0xccff, 0x1111ddff, 0x2222eeff, 0x3333ffff, 0x4400ccff, 0x5511ddff, 0x6622eeff, 0x7733ffff, 0x880088ff, 0x991199ff, 0xaa22aaff, 0xbb33bbff, 0xcc0088ff, 0xdd1199ff, 0xee22aaff, 0xff33bbff, 0x8800ccff, 0x9911ddff, 0xaa22eeff, 0xbb33ffff, 0xcc00ccff, 0xdd11ddff, 0xee22eeff, 0xff33ffff, 0x4488ff, 0x115599ff, 0x2266aaff, 0x3377bbff, 0x444488ff, 0x555599ff, 0x6666aaff, 0x7777bbff, 0x44ccff, 0x1155ddff, 0x2266eeff, 0x3377ffff, 0x4444ccff, 0x5555ddff, 0x6666eeff, 0x7777ffff, 0x884488ff, 0x995599ff, 0xaa66aaff, 0xbb77bbff, 0xcc4488ff, 0xdd5599ff, 0xee66aaff, 0xff77bbff, 0x8844ccff, 0x9955ddff, 0xaa66eeff, 0xbb77ffff, 0xcc44ccff, 0xdd55ddff, 0xee66eeff, 0xff77ffff, 0x8888ff, 0x119999ff, 0x22aaaaff, 0x33bbbbff, 0x448888ff, 0x559999ff, 0x66aaaaff, 0x77bbbbff, 0x88ccff, 0x1199ddff, 0x22aaeeff, 0x33bbffff, 0x4488ccff, 0x5599ddff, 0x66aaeeff, 0x77bbffff, 0x888888ff, 0x999999ff, 0xaaaaaaff, 0xbbbbbbff, 0xcc8888ff, 0xdd9999ff, 0xeeaaaaff, 0xffbbbbff, 0x8888ccff, 0x9999ddff, 0xaaaaeeff, 0xbbbbffff, 0xcc88ccff, 0xdd99ddff, 0xeeaaeeff, 0xffbbffff, 0xcc88ff, 0x11dd99ff, 0x22eeaaff, 0x33ffbbff, 0x44cc88ff, 0x55dd99ff, 0x66eeaaff, 0x77ffbbff, 0xccccff, 0x11ddddff, 0x22eeeeff, 0x33ffffff, 0x44ccccff, 0x55ddddff, 0x66eeeeff, 0x77ffffff, 0x88cc88ff, 0x99dd99ff, 0xaaeeaaff, 0xbbffbbff, 0xcccc88ff, 0xdddd99ff, 0xeeeeaaff, 0xffffbbff, 0x88ccccff, 0x99ddddff, 0xaaeeeeff, 0xbbffffff, 0xccccccff, 0xddddddff, 0xeeeeeeff, 0xffffffff }; void sprite_init(void) { for (uint32_t i = 0; i < 256; i++) { oldmodes[i].colorbpp = 0; oldmodes[i].maskbpp = 1; oldmodes[i].xdpi = 0; oldmodes[i].ydpi = 0; } /* TODO: push this into a text file? */ /* TODO: check these DPIs */ oldmodes[0].colorbpp = 1; oldmodes[0].xdpi = 90; oldmodes[0].ydpi = 45; oldmodes[1].colorbpp = 2; oldmodes[1].xdpi = 45; oldmodes[1].ydpi = 45; oldmodes[2].colorbpp = 4; oldmodes[2].xdpi = 22; oldmodes[2].ydpi = 45; oldmodes[4].colorbpp = 1; oldmodes[4].xdpi = 45; oldmodes[4].ydpi = 45; oldmodes[5].colorbpp = 2; oldmodes[5].xdpi = 22; oldmodes[5].ydpi = 45; oldmodes[8].colorbpp = 2; oldmodes[8].xdpi = 90; oldmodes[8].ydpi = 45; oldmodes[9].colorbpp = 4; oldmodes[9].xdpi = 45; oldmodes[9].ydpi = 45; oldmodes[10].colorbpp = 8; oldmodes[10].xdpi = 22; oldmodes[10].ydpi = 45; oldmodes[11].colorbpp = 2; oldmodes[11].xdpi = 90; oldmodes[11].ydpi = 45; oldmodes[12].colorbpp = 4; oldmodes[12].xdpi = 90; oldmodes[12].ydpi = 45; oldmodes[13].colorbpp = 8; oldmodes[13].xdpi = 45; oldmodes[13].ydpi = 45; oldmodes[14].colorbpp = 4; oldmodes[14].xdpi = 90; oldmodes[14].ydpi = 45; oldmodes[15].colorbpp = 8; oldmodes[15].xdpi = 90; oldmodes[15].ydpi = 45; oldmodes[16].colorbpp = 4; oldmodes[16].xdpi = 90; oldmodes[16].ydpi = 45; oldmodes[17].colorbpp = 4; oldmodes[17].xdpi = 90; oldmodes[17].ydpi = 45; oldmodes[18].colorbpp = 1; oldmodes[18].xdpi = 90; oldmodes[18].ydpi = 90; oldmodes[19].colorbpp = 2; oldmodes[19].xdpi = 90; oldmodes[19].ydpi = 90; oldmodes[20].colorbpp = 4; oldmodes[20].xdpi = 90; oldmodes[20].ydpi = 90; oldmodes[21].colorbpp = 8; oldmodes[21].xdpi = 90; oldmodes[21].ydpi = 90; oldmodes[22].colorbpp = 4; oldmodes[22].xdpi =180; oldmodes[22].ydpi = 90; oldmodes[23].colorbpp = 1; oldmodes[23].xdpi = 90; oldmodes[23].ydpi = 90; oldmodes[24].colorbpp = 8; oldmodes[24].xdpi = 90; oldmodes[24].ydpi = 45; oldmodes[25].colorbpp = 1; oldmodes[25].xdpi = 90; oldmodes[25].ydpi = 90; oldmodes[26].colorbpp = 2; oldmodes[26].xdpi = 90; oldmodes[26].ydpi = 90; oldmodes[27].colorbpp = 4; oldmodes[27].xdpi = 90; oldmodes[27].ydpi = 90; oldmodes[28].colorbpp = 8; oldmodes[28].xdpi = 90; oldmodes[28].ydpi = 90; oldmodes[29].colorbpp = 1; oldmodes[29].xdpi = 90; oldmodes[29].ydpi = 90; oldmodes[30].colorbpp = 2; oldmodes[30].xdpi = 90; oldmodes[30].ydpi = 90; oldmodes[31].colorbpp = 4; oldmodes[31].xdpi = 90; oldmodes[31].ydpi = 90; oldmodes[32].colorbpp = 8; oldmodes[32].xdpi = 90; oldmodes[32].ydpi = 90; oldmodes[33].colorbpp = 1; oldmodes[33].xdpi = 90; oldmodes[33].ydpi = 45; oldmodes[34].colorbpp = 2; oldmodes[34].xdpi = 90; oldmodes[34].ydpi = 45; oldmodes[35].colorbpp = 4; oldmodes[35].xdpi = 90; oldmodes[35].ydpi = 45; oldmodes[36].colorbpp = 8; oldmodes[36].xdpi = 90; oldmodes[36].ydpi = 45; oldmodes[37].colorbpp = 1; oldmodes[37].xdpi = 90; oldmodes[37].ydpi = 45; oldmodes[38].colorbpp = 2; oldmodes[38].xdpi = 90; oldmodes[38].ydpi = 45; oldmodes[39].colorbpp = 4; oldmodes[39].xdpi = 90; oldmodes[39].ydpi = 45; oldmodes[40].colorbpp = 8; oldmodes[40].xdpi = 90; oldmodes[40].ydpi = 45; oldmodes[41].colorbpp = 1; oldmodes[41].xdpi = 90; oldmodes[41].ydpi = 45; oldmodes[42].colorbpp = 2; oldmodes[42].xdpi = 90; oldmodes[42].ydpi = 45; oldmodes[43].colorbpp = 4; oldmodes[43].xdpi = 90; oldmodes[43].ydpi = 45; oldmodes[44].colorbpp = 1; oldmodes[44].xdpi = 90; oldmodes[44].ydpi = 45; oldmodes[45].colorbpp = 2; oldmodes[45].xdpi = 90; oldmodes[45].ydpi = 45; oldmodes[46].colorbpp = 4; oldmodes[46].xdpi = 90; oldmodes[46].ydpi = 45; oldmodes[47].colorbpp = 8; oldmodes[47].xdpi = 45; oldmodes[47].ydpi = 45; oldmodes[48].colorbpp = 4; oldmodes[48].xdpi = 45; oldmodes[48].ydpi = 90; oldmodes[49].colorbpp = 8; oldmodes[49].xdpi = 45; oldmodes[49].ydpi = 90; /* old modes have the same mask bpp as their colour bpp -- PRM1-781 */ for (uint32_t i = 0; i < 256; i++) { oldmodes[i].mask_width = oldmodes[i].colorbpp; } } uint32_t sprite_read_word(FILE* stream) { unsigned char b[4]; size_t bytesRead = fread(b, 1, 4, stream); if (bytesRead != 4) { printf("Unexpected EOF\n"); /* TODO, have better error handling, don't exit here */ exit(EXIT_FAILURE); } return BTUINT(b); } void sprite_read_bytes(FILE* stream, uint8_t* buf, size_t count) { size_t bytesRead = fread(buf, 1, count, stream); if (bytesRead != count) { printf("Unexpected EOF\n"); exit(EXIT_FAILURE); } } struct sprite_mode* sprite_get_mode(uint32_t spriteMode) { struct sprite_mode* mode = malloc(sizeof(struct sprite_mode)); uint32_t spriteType = (spriteMode & 0x78000000) >> 27; /* preserve bits 27-30 only */ if (spriteType != 0) { bool hasEightBitAlpha = (spriteMode & 0x80000000) >> 31; /* bit 31 */ /* new modes have 1bpp masks (PRM5a-111) * unless bit 31 is set (http://select.riscos.com/prm/graphics/sprites/alphachannel.html) */ mode->maskbpp = (hasEightBitAlpha ? 8 : 1); mode->mask_width = mode->maskbpp; mode->xdpi = (spriteMode & 0x07ffc000) >> 14; /* preserve bits 14-26 only */ mode->ydpi = (spriteMode & 0x00003ffe) >> 1; /* preserve bits 1-13 only */ mode->color_model = rosprite_rgb; switch (spriteType) { case 1: mode->colorbpp = 1; break; case 2: mode->colorbpp = 2; break; case 3: mode->colorbpp = 4; break; case 4: mode->colorbpp = 8; break; case 5: mode->colorbpp = 16; break; case 6: mode->colorbpp = 32; break; case 7: mode->colorbpp = 32; mode->color_model = rosprite_cmyk; break; case 8: mode->colorbpp = 24; break; default: assert(false); } } else { /* clone station mode and return */ assert(spriteMode < 256); /* don't think you can have modes over 255? */ memcpy(mode, &(oldmodes[spriteMode]), sizeof(struct sprite_mode)); } return mode; } uint32_t sprite_palette_lookup(struct sprite* sprite, uint32_t pixel) { uint32_t translated_pixel; /* because we're dealing with 8bpp or less */ if (sprite->has_palette) { assert(pixel <= sprite->palettesize); /* TODO: what to do if your color depth is bigger than palette? */ translated_pixel = sprite->palette[pixel]; } else { switch (sprite->mode->colorbpp) { case 8: assert(pixel < 256); translated_pixel = sprite_8bpp_palette[pixel]; break; case 4: assert(pixel < 16); translated_pixel = sprite_4bpp_palette[pixel]; break; case 2: assert(pixel < 4); translated_pixel = sprite_2bpp_palette[pixel]; break; case 1: assert(pixel < 2); translated_pixel = sprite_1bpp_palette[pixel]; break; default: assert(false); } } return translated_pixel; } static inline uint32_t sprite_cmyk_to_rgb(uint32_t cmyk) { uint8_t c = cmyk & 0xff; uint8_t m = (cmyk & 0xff00) >> 8; uint8_t y = (cmyk & 0xff0000) >> 16; uint8_t k = cmyk >> 24; /* Convert to CMY colourspace */ uint8_t C = c + k; uint8_t M = m + k; uint8_t Y = y + k; /* And to RGB */ uint8_t r = 255 - C; uint8_t g = 255 - M; uint8_t b = 255 - Y; return r << 24 | g << 16 | b << 8; } /* TODO: could make static inline? */ uint32_t sprite_upscale_color(uint32_t pixel, struct sprite_mode* mode, bool* has_alpha_pixel_data) { switch (mode->colorbpp) { case 32: if (mode->color_model == rosprite_rgb) { /* swap from 0xAABBGGRR to 0xRRGGBBAA */ pixel = BSWAP(pixel); uint8_t alpha = pixel & 0xff; if (alpha == 0x00) { if (!(*has_alpha_pixel_data)) { pixel = pixel | 0xff; } } else { *has_alpha_pixel_data = true; /* TODO: if this is the first non 0x00 alpha byte we've seen, * we need to go through all previous pixels and set them to 0xff */ } return pixel; } else { return sprite_cmyk_to_rgb(pixel); } case 24: /* reverse byte order */ return BSWAP(pixel); case 16: /* incoming format is b_00000000000000000bbbbbgggggrrrrr */ { uint8_t red = pixel & 31; uint8_t green = (pixel & (31 << 5)) >> 5; uint8_t blue = (pixel & (31 << 10)) >> 10; /* sanity check */ assert(red < 32); assert(green < 32); assert(blue < 32); pixel = (sprite_16bpp_translate[red] << 24) | (sprite_16bpp_translate[green] << 16) | (sprite_16bpp_translate[blue] << 8); return pixel; } case 8: case 4: case 2: case 1: assert(false); /* shouldn't need to call for <= 8bpp, since a palette lookup will return 32bpp */ default: assert(false); /* unknown bpp */ } } void sprite_fix_alpha(uint32_t* image, uint32_t pixels) { for (uint32_t i = 0; i <= pixels; i++) { image[i] = image[i] & 0xffffff00; } } struct sprite_mask_state* sprite_init_mask_state(struct sprite* sprite, struct sprite_header* header, uint8_t* mask) { struct sprite_mask_state* mask_state = malloc(sizeof(struct sprite_mask_state)); mask_state->x = header->first_used_bit; mask_state->y = 0; mask_state->first_used_bit = header->first_used_bit; mask_state->row_max_bit = sprite->width * sprite->mode->mask_width; mask_state->height = sprite->height; mask_state->bpp = sprite->mode->mask_width; mask_state->current_word = BTUINT(mask); mask_state->current_byte_index = 4; return mask_state; } /* Get the next mask byte. * Mask of 0xff denotes 100% opaque, 0x00 denotes 100% transparent */ uint32_t sprite_next_mask_pixel(uint8_t* mask, struct sprite_mask_state* mask_state) { /* a 1bpp mask (for new mode sprites), each row is word aligned (therefore potential righthand wastage */ const uint32_t bitmask = (1 << mask_state->bpp) - 1; const uint32_t offset_into_word = mask_state->x % 32; uint32_t pixel = (mask_state->current_word & (bitmask << offset_into_word)) >> offset_into_word; if (mask_state->x + mask_state->bpp < mask_state->row_max_bit && offset_into_word + mask_state->bpp == 32) { mask_state->current_word = BTUINT((mask + mask_state->current_byte_index)); mask_state->current_byte_index += 4; } mask_state->x += mask_state->bpp; if (mask_state->x >= mask_state->row_max_bit) { mask_state->x = mask_state->first_used_bit; if (mask_state->y + 1 < mask_state->height) { mask_state->current_word = BTUINT((mask + mask_state->current_byte_index)); mask_state->current_byte_index += 4; } mask_state->y++; } /* * if the mask is 1bpp, make sure the whole byte is 0x00 or 0xff */ if (mask_state->bpp < 8) { pixel = (pixel & 1) ? 0xff : 0x00; } return pixel; } void sprite_load_high_color(uint8_t* image_in, uint8_t* mask, struct sprite* sprite, struct sprite_header* header) { struct sprite_mask_state* mask_state = NULL; if (sprite->has_mask) mask_state = sprite_init_mask_state(sprite, header, mask); sprite->image = malloc(sprite->width * sprite->height * 4); /* all image data is 32bpp going out */ uint32_t currentByteIndex = 0; /* only for standalone test -- fread() will maintain this */ const uint32_t bpp = sprite->mode->colorbpp; const uint32_t bytesPerPixel = bpp / 8; const uint32_t row_max_bit = header->width_words * 32 - (31 - header->last_used_bit); /* Last used bit in row */ bool has_alpha_pixel_data = false; /* Spec says that there must be no left-hand wastage */ assert(header->first_used_bit == 0); for (uint32_t y = 0; y < sprite->height; y++) { uint32_t x_pixels = 0; for (uint32_t x = 0; x < row_max_bit; x += bpp) { uint32_t pixel = 0; for (uint32_t j = 0; j < bytesPerPixel; j++) { uint8_t b = image_in[currentByteIndex++]; pixel = pixel | (b << (j * 8)); } bool old_has_alpha = has_alpha_pixel_data; pixel = sprite_upscale_color(pixel, sprite->mode, &has_alpha_pixel_data); if (old_has_alpha != has_alpha_pixel_data) { sprite_fix_alpha(sprite->image, (y * sprite->width) + x_pixels - 1); } /* TODO: handle photodesk-style 0xBBGGRRAA sprites */ if (sprite->has_mask) { uint8_t mask_pixel = sprite_next_mask_pixel(mask, mask_state); pixel = (pixel & 0xffffff00) | mask_pixel; } sprite->image[y*sprite->width + x_pixels] = pixel; x_pixels++; } /* Ensure byte index is pointing at start of next row */ if (y + 1 < sprite->height) { currentByteIndex = (currentByteIndex + 3) & ~3; /* Round up to next multiple of 4 */ } } if (sprite->has_mask) free(mask_state); } void sprite_load_low_color(uint8_t* image_in, uint8_t* mask, struct sprite* sprite, struct sprite_header* header) { struct sprite_mask_state* mask_state = NULL; if (sprite->has_mask) mask_state = sprite_init_mask_state(sprite, header, mask); sprite->image = malloc(sprite->width * sprite->height * 4); /* all image data is 32bpp going out */ const uint32_t bpp = sprite->mode->colorbpp; const uint32_t row_max_bit = header->width_words * 32 - (31 - header->last_used_bit); /* Last used bit in row */ const uint32_t bitmask = (1 << bpp) - 1; /* creates a mask of 1s that is bpp bits wide */ uint32_t current_byte_index = 0; uint32_t currentword = BTUINT((image_in + current_byte_index)); current_byte_index += 4; for (uint32_t y = 0; y < sprite->height; y++) { uint32_t x_pixels = 0; for (uint32_t x = header->first_used_bit; x < row_max_bit ; x += bpp) { const uint32_t offset_into_word = x % 32; uint32_t pixel = (currentword & (bitmask << offset_into_word)) >> offset_into_word; pixel = sprite_palette_lookup(sprite, pixel); /* lookup returns 32bpp */ if (sprite->has_mask) { uint8_t mask_pixel = sprite_next_mask_pixel(mask, mask_state); pixel = (pixel & 0xffffff00) | mask_pixel; } sprite->image[y*sprite->width + x_pixels] = pixel; x_pixels++; /* If we're not at the end of the row and we've processed all of this word, fetch the next one */ if (x + bpp < row_max_bit && offset_into_word + bpp == 32) { currentword = BTUINT((image_in + current_byte_index)); current_byte_index += 4; } } /* Advance to first word of next row */ if (y + 1 < sprite->height) { currentword = BTUINT((image_in + current_byte_index)); current_byte_index += 4; } printf("\n"); } if (sprite->has_mask) free(mask_state); } struct sprite* sprite_load_sprite(FILE* spritefile) { uint32_t nextSpriteOffset = sprite_read_word(spritefile); struct sprite* sprite = malloc(sizeof(struct sprite)); struct sprite_header* header = malloc(sizeof(struct sprite_header)); sprite_read_bytes(spritefile, sprite->name, 12); sprite->name[12] = '\0'; header->width_words = sprite_read_word(spritefile) + 1; /* file has width - 1 and height - 1 */ sprite->height = sprite_read_word(spritefile) + 1; header->first_used_bit = sprite_read_word(spritefile); /* old format only (spriteType = 0) */ header->last_used_bit = sprite_read_word(spritefile); uint32_t imageOffset = sprite_read_word(spritefile); assert(imageOffset >= 44); /* should never be smaller than the size of the header) */ uint32_t maskOffset = sprite_read_word(spritefile); uint32_t spriteModeWord = sprite_read_word(spritefile); sprite->mode = sprite_get_mode(spriteModeWord); assert(sprite->mode->colorbpp > 0); assert(sprite->mode->xdpi > 0); assert(sprite->mode->ydpi > 0); /* TODO left-hand wastage */ assert((header->last_used_bit + 1) % sprite->mode->colorbpp == 0); /*assert(header->width_words % sprite->mode->colorbpp == 0);*/ sprite->width = (header->width_words * 32 - header->first_used_bit - (31 - header->last_used_bit)) / sprite->mode->colorbpp; sprite->palettesize = imageOffset - 44; sprite->has_palette = (sprite->palettesize > 0); /* sprite has no mask if imageOffset == maskOffset */ if (imageOffset == maskOffset) { sprite->has_mask = false; header->image_size = nextSpriteOffset - 44 - sprite->palettesize; header->mask_size = 0; } else { sprite->has_mask = true; header->image_size = maskOffset - imageOffset; header->mask_size = nextSpriteOffset - 44 - sprite->palettesize - header->image_size; } if (sprite->has_palette) { assert(sprite->palettesize % 8 == 0); sprite->palette = malloc(sizeof(uint32_t) * sprite->palettesize); uint32_t paletteEntries = sprite->palettesize / 8; /* Each palette entry is two words big * The second word is a duplicate of the first * I think this is in case you ever wanted flashing colours * PRM1-730 */ for (uint32_t j = 0; j < paletteEntries; j++) { uint32_t word1 = sprite_read_word(spritefile); uint32_t word2 = sprite_read_word(spritefile); assert(word1 == word2); /* TODO: if they aren't, START FLASHING */ /* swap rr and bb parts (seems to give the right result, but where is it documented? PRM1-731 */ uint32_t entry = ((word1 & 0xff000000) >> 16) | (word1 & 0x00ff0000) | ((word1 & 0x0000ff00) << 16) | 0xff; sprite->palette[j] = entry; } } uint8_t* image = malloc(header->image_size); sprite_read_bytes(spritefile, image, header->image_size); uint8_t* mask = NULL; if (sprite->has_mask) { mask = malloc(header->mask_size); sprite_read_bytes(spritefile, mask, header->mask_size); } /* sanity check image_size */ assert((header->width_words) * 4 * (sprite->height) == header->image_size); /* TODO: sanity check mask_size */ if (sprite->mode->colorbpp > 8) { sprite_load_high_color(image, mask, sprite, header); } else { sprite_load_low_color(image, mask, sprite, header); } free(image); free(mask); free(header); return sprite; } struct sprite_area* sprite_load_file(FILE* f) { struct sprite_area* sprite_area = malloc(sizeof(struct sprite_area)); sprite_area->sprite_count = sprite_read_word(f); uint32_t firstSpriteOffset = sprite_read_word(f); /*uint32_t firstFreeWordOffset = */sprite_read_word(f); /* TODO: use this for some sanity checking? */ sprite_area->extension_size = 16 - firstSpriteOffset; sprite_area->extension_words = NULL; if (sprite_area->extension_size > 0) { sprite_area->extension_words = malloc(sprite_area->extension_size); /* where to free() this? */ sprite_read_bytes(f, sprite_area->extension_words, (size_t) (sprite_area->extension_size)); } sprite_area->sprites = malloc(sizeof(struct sprite*) * sprite_area->sprite_count); /* allocate array of pointers */ for (uint32_t i = 0; i < sprite_area->sprite_count; i++) { struct sprite* sprite = sprite_load_sprite(f); sprite_area->sprites[i] = sprite; } return sprite_area; } void rosprite_destroy_sprite_area(struct sprite_area* sprite_area) { for (uint32_t i = 0; i < sprite_area->sprite_count; i++) { struct sprite* sprite = sprite_area->sprites[i]; free(sprite->mode); if (sprite->has_palette) free(sprite->palette); free(sprite->image); free(sprite); } free(sprite_area->sprites); if (sprite_area->extension_size > 0) free(sprite_area->extension_words); free(sprite_area); } struct sprite_palette* sprite_load_palette(FILE* f) { /* Palette file is in groups of 6 bytes, each is a VDU 19 (set palette) * http://www.drobe.co.uk/show_manual.php?manual=/sh-cgi?manual=Vdu%26page=19 */ /* TODO: currently assume palette has linear entries (2nd byte in is 00, 01, 02 etc) */ struct sprite_palette* palette = malloc(sizeof(struct sprite_palette)); palette->palette = malloc(sizeof(uint32_t) * 256); /* allocate 256 whether we need them all or not */ uint32_t c = 0; uint8_t b[6]; size_t bytesRead = fread(&b, 1, 6, f); assert(bytesRead % 6 == 0); while (bytesRead == 6) { assert(b[0] == 19); /* VDU 19 */ /* only process logical colours */ if (b[2] == 16) { /*assert(c == b[1]);*/ uint32_t entry = (b[3] << 24) | (b[4] << 16) | (b[5] << 8) | 0xff; /* last byte is alpha */ palette->palette[c] = entry; c++; assert(c <= 256); } bytesRead = fread(&b, 1, 6, f); assert(bytesRead % 6 == 0); } palette->size = c; return palette; } void rosprite_destroy_palette(struct sprite_palette* palette) { free(palette->palette); free(palette); }