#ifndef libsprite_h_ #define libsprite_h_ #include #include #define SPRITE_RGB 0 #define SPRITE_CMYK 1 struct sprite_area { uint32_t extension_size; /* size of extension_words in bytes */ uint8_t* extension_words; uint32_t sprite_count; struct sprite** sprites; /* array of length sprite_count */ }; struct sprite_mode { uint32_t colorbpp; /* maskbpp denotes the amount of alpha bpp used * while mask_width is the bits used to store the mask. * Old modes have the same mask_width as their colorbpp, but the value * is always all-zeroes or all-ones. * New modes can have 1bpp or 8bpp masks */ uint32_t maskbpp; uint32_t mask_width; /* in pixels */ uint32_t xdpi; uint32_t ydpi; uint32_t color_model; }; struct sprite_palette { uint32_t size; /* in number of entries (each entry is a word) */ uint32_t* palette; }; struct sprite { unsigned char name[13]; /* last byte for 0 terminator */ struct sprite_mode* mode; bool has_mask; bool has_palette; uint32_t palettesize; /* in number of entries (each entry is a word) */ uint32_t* palette; uint32_t width; /* width and height in _pixels_ */ uint32_t height; uint32_t* image; }; void sprite_init(void); struct sprite_area* sprite_load_file(FILE* f); struct sprite_palette* sprite_load_palette(FILE* f); #endif