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#include <stdio.h>
#include <stdlib.h>
#include <SDL/SDL.h>
#include "libsprite.h"
/* color is 0xrrggbbaa */
void sdl_draw_pixel(SDL_Surface* surface, uint32_t x, uint32_t y, uint32_t color)
{
uint32_t mapped_color = SDL_MapRGB(surface->format, (color & 0xff000000) >> 24, (color & 0x00ff0000) >> 16, (color & 0x0000ff00) >> 8);
uint32_t* pixel = ((uint32_t*) (surface->pixels)) + (y * surface->pitch/4) + x;
*pixel = mapped_color;
}
void sdl_blank(SDL_Surface* surface)
{
for (uint32_t y = 0; y < (uint32_t) surface->h; y++) {
for (uint32_t x = 0; x < (uint32_t) surface->w; x++) {
sdl_draw_pixel(surface, x, y, (uint32_t) 0);
}
}
}
int main(int argc, char *argv[])
{
if (argc < 2) {
printf("Usage: example spritefile\n");
exit(EXIT_FAILURE);
}
if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
fprintf(stderr, "Unable to init SDL: %s\n", SDL_GetError());
exit(1);
}
atexit(SDL_Quit);
char* filename = argv[1];
FILE* spritefile = fopen(filename, "rb");
if (spritefile == NULL) {
printf("Can't load spritefile %s\n", filename);
exit(EXIT_FAILURE);
}
printf("Loading %s\n", filename);
sprite_init();
struct sprite_area* sprite_area = sprite_load_file(spritefile);
printf("sprite_count %u\n", sprite_area->sprite_count);
printf("extension_size %u\n", sprite_area->extension_size);
SDL_Surface *screen;
screen = SDL_SetVideoMode(800, 600, 32, SDL_SWSURFACE);
for (uint32_t i = 0; i < sprite_area->sprite_count; i++) {
struct sprite* sprite = sprite_area->sprites[i];
printf("\nname %s\n", sprite->name);
printf("colorbpp %u\n", sprite->mode->colorbpp);
printf("xdpi %u\n", sprite->mode->xdpi);
printf("ydpi %u\n", sprite->mode->ydpi);
printf("width %u px\n", sprite->width);
printf("height %u px\n", sprite->height);
printf("hasPalette %s\n", sprite->has_palette ? "YES" : "NO");
if (sprite->has_palette) printf("paletteSize %u\n", sprite->palettesize);
printf("hasMask %s\n", sprite->hasmask ? "YES" : "NO");
if (sprite->hasmask) printf("maskbpp %u\n", sprite->mode->maskbpp);
sdl_blank(screen);
for (uint32_t y = 0; y < sprite->height; y++) {
for (uint32_t x = 0; x < sprite->width; x++) {
sdl_draw_pixel(screen, x, y, sprite->image[y*sprite->width + x]);
}
}
SDL_UpdateRect(screen, 0, 0, 799, 599);
fgetc(stdin);
}
fclose(spritefile);
return EXIT_SUCCESS;
}
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