|author||Vincent Sanders <email@example.com>||2010-10-04 15:50:39 +0000|
|committer||Vincent Sanders <firstname.lastname@example.org>||2010-10-04 15:50:39 +0000|
Add flexible toolbar support and docuemnt it
svn path=/trunk/netsurf/; revision=10862
Diffstat (limited to 'Docs/BUILDING-Framebuffer')
1 files changed, 9 insertions, 8 deletions
diff --git a/Docs/BUILDING-Framebuffer b/Docs/BUILDING-Framebuffer
index 70a1d7db5..b6583df71 100644
@@ -88,8 +88,9 @@
The font system is configured at runtime by several options. The
fb_font_monochrome option causes the renderer to use monochrome
- glyph rendering which is faster but less visually appealing. The
- remaining seven options control the files to be used for font faces.
+ glyph rendering which is faster to plot but slower to render and
+ much less visually appealing. The remaining seven options control
+ the files to be used for font faces.
fb_face_sans_serif - The sans serif face
fb_face_sans_serif_bold - The bold sans serif face
@@ -160,17 +161,17 @@ Index: framebuffer/font_freetype.c
using the NetSurf Framebuffer library (libnsfb). This library
provides an abstraction layer to input and output devices.
- The frontend used by libnsfb is selected by using the -fe switch to
- netsurf when executed. A frontend in this context is simply the
- combination of input and output devices.
+ The surface used by libnsfb is selected by using the -f switch to
+ NetSurf when executed. A surface in this context is simply the
+ combination of input and output devices.
- A frontend output device may be any linearly mapped area of
+ A surface output device may be any linearly mapped area of
memory. The framebuffer may be treated as values at 32, 16 or 8 bits
per pixel. The input device is typically selected to complement the
- output device and is completely specific to the frontend.
+ output device and is completely specific to the surface.
There are several configuration options which may influence the
- framebuffer frontends. These are:
+ framebuffer surfaces. These are:
fb_refresh - The refresh rate (for physical displays)
fb_depth - The depth (in bits per pixel) of the framebuffer