#include #include "windom.h" #include "utils/types.h" #include "atari/redrawslots.h" void redraw_slots_init(struct s_redrw_slots * slots, short size) { slots->size = MIN( MAX_REDRW_SLOTS , size); slots->areas_used = 0; } static inline bool rect_intersect( struct rect * box1, struct rect * box2 ) { if (box2->x1 < box1->x0) return false; if (box2->y1 < box1->y0) return false; if (box2->x0 > box1->x1) return false; if (box2->y0 > box1->y1) return false; return true; } /* schedule a slots, coords are relative. */ void redraw_slot_schedule(struct s_redrw_slots * slots, short x0, short y0, short x1, short y1) { int i; struct rect area; area.x0 = x0; area.y0 = y0; area.x1 = x1; area.y1 = y1; for( i=0; iareas_used; i++) { if( slots->areas[i].x0 <= x0 && slots->areas[i].x1 >= x1 && slots->areas[i].y0 <= y0 && slots->areas[i].y1 >= y1 ){ /* the area is already queued for redraw */ return; } else { if( rect_intersect(&slots->areas[i], &area ) ){ slots->areas[i].x0 = MIN(slots->areas[i].x0, x0); slots->areas[i].y0 = MIN(slots->areas[i].y0, y0); slots->areas[i].x1 = MAX(slots->areas[i].x1, x1); slots->areas[i].y1 = MAX(slots->areas[i].y1, y1); return; } } } if( slots->areas_used < slots->size ) { slots->areas[slots->areas_used].x0 = x0; slots->areas[slots->areas_used].x1 = x1; slots->areas[slots->areas_used].y0 = y0; slots->areas[slots->areas_used].y1 = y1; slots->areas_used++; } else { /* we are out of available slots, merge box with last slot this is dumb... but also a very rare case. */ slots->areas[slots->size-1].x0 = MIN(slots->areas[i].x0, x0); slots->areas[slots->size-1].y0 = MIN(slots->areas[i].y0, y0); slots->areas[slots->size-1].x1 = MAX(slots->areas[i].x1, x1); slots->areas[slots->size-1].y1 = MAX(slots->areas[i].y1, y1); } done: return; }