/* * Copyright 2011 Ole Loots * * This file is part of NetSurf, http://www.netsurf-browser.org/ * * NetSurf is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License. * * NetSurf is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include "utils/utils.h" #include "atari/redrawslots.h" #include "atari/gemtk/gemtk.h" void redraw_slots_init(struct s_redrw_slots * slots, short size) { // TODO: allocate slots dynamically! slots->size = MIN( MAX_REDRW_SLOTS , size); slots->areas_used = 0; } void redraw_slots_free(struct s_redrw_slots * slots) { // TOOD: free areas... } static inline bool rect_intersect( struct rect * box1, struct rect * box2 ) { if (box2->x1 < box1->x0) return false; if (box2->y1 < box1->y0) return false; if (box2->x0 > box1->x1) return false; if (box2->y0 > box1->y1) return false; return true; } void redraw_slot_schedule_grect(struct s_redrw_slots * slots, GRECT *area, bool force) { redraw_slot_schedule(slots, area->g_x, area->g_y, area->g_x + area->g_w, area->g_y + area->g_h, force); } /* schedule redraw coords. */ void redraw_slot_schedule(struct s_redrw_slots * slots, short x0, short y0, short x1, short y1, bool force) { int i = 0; struct rect area; area.x0 = x0; area.y0 = y0; area.x1 = x1; area.y1 = y1; if (force == false) { for (i=0; iareas_used; i++) { if (slots->areas[i].x0 <= x0 && slots->areas[i].x1 >= x1 && slots->areas[i].y0 <= y0 && slots->areas[i].y1 >= y1) { /* the area is already queued for redraw */ return; } else { if (rect_intersect(&slots->areas[i], &area )) { slots->areas[i].x0 = MIN(slots->areas[i].x0, x0); slots->areas[i].y0 = MIN(slots->areas[i].y0, y0); slots->areas[i].x1 = MAX(slots->areas[i].x1, x1); slots->areas[i].y1 = MAX(slots->areas[i].y1, y1); return; } } } } if (slots->areas_used < slots->size) { slots->areas[slots->areas_used].x0 = x0; slots->areas[slots->areas_used].x1 = x1; slots->areas[slots->areas_used].y0 = y0; slots->areas[slots->areas_used].y1 = y1; slots->areas_used++; } else { /* we are out of available slots, merge box with last slot this is dumb... but also a very rare case. */ slots->areas[slots->size-1].x0 = MIN(slots->areas[i].x0, x0); slots->areas[slots->size-1].y0 = MIN(slots->areas[i].y0, y0); slots->areas[slots->size-1].x1 = MAX(slots->areas[i].x1, x1); slots->areas[slots->size-1].y1 = MAX(slots->areas[i].y1, y1); } return; } void redraw_slots_remove_area(struct s_redrw_slots * slots, int i) { int x; for (x = i+1; iareas_used; x++) { slots->areas[x-1] = slots->areas[x]; } slots->areas_used--; }