/* * This file is part of NetSurf, http://netsurf.sourceforge.net/ * Licensed under the GNU General Public License, * http://www.opensource.org/licenses/gpl-license * Copyright 2004, 2005 Richard Wilson */ #include #include #include #include "oslib/colourtrans.h" #include "oslib/os.h" #include "oslib/osspriteop.h" #include "oslib/wimp.h" #include "oslib/wimpreadsysinfo.h" #include "netsurf/riscos/buffer.h" #include "netsurf/riscos/options.h" #include "netsurf/riscos/wimp.h" #include "netsurf/utils/log.h" //#define NDEBUG #define BUFFER_EXCLUSIVE_USER_REDRAW "Only support pure user redraw (faster)" /* SCREEN BUFFERING ================ Because RISC OS provides no native way for windows to be buffered (ie the contents is only updated when the task has finished doing any drawing) certain situation cause the window contents to flicker in an undesirable manner. Examples of this are GIF and MNG animations, and web pages with fixed backgrounds. To overcome this, a very simple, transparent, interface is provided here to allow for output to be buffered. It should be noted that screen buffering can lower the perceived client response time as the user is unable to see that the application is doing anything. [rjw] - Mon 19th July 2004 */ static void ro_gui_buffer_free(void); /** The buffer characteristics */ static bool buffer_active = false; static osspriteop_area *buffer = NULL; static char buffer_name[] = "scr_buffer\0\0"; /** The current clip area */ static os_box clipping; /** The current save area */ static osspriteop_save_area *save_area; static osspriteop_area *context1; static osspriteop_id context2; static osspriteop_save_area *context3; /** * Opens a buffer for writing to. * * \param redraw the current WIMP redraw area to buffer */ void ro_gui_buffer_open(wimp_draw *redraw) { int size; int orig_x0, orig_y0; int total_size; os_coord sprite_size; int bpp, word_width; bool palette; os_error *error; int palette_size = 0; int claim_size; #ifdef BUFFER_EXCLUSIVE_USER_REDRAW os_mode mode; osspriteop_header *header; #endif /* Close any open buffer */ if (buffer_active) ro_gui_buffer_close(); /* Store our clipping region */ clipping = redraw->clip; /* Work out how much buffer we need */ sprite_size.x = clipping.x1 - clipping.x0 + 1; sprite_size.y = clipping.y1 - clipping.y0 + 1; ro_convert_os_units_to_pixels(&sprite_size, (os_mode)-1); /* Get the screen depth as we can't use palettes for >8bpp */ xos_read_mode_variable((os_mode)-1, os_MODEVAR_LOG2_BPP, &bpp, 0); palette = (bpp < 4);; /* Get our required buffer size */ word_width = ((sprite_size.x << bpp) + 31) >> 5; if (palette) palette_size = ((1 << (1 << bpp)) << 3); total_size = sizeof(osspriteop_area) + sizeof(osspriteop_header) + (word_width * sprite_size.y * 4) + palette_size; if ((buffer == NULL) || (total_size > buffer->size)) { claim_size = (total_size > (option_screen_cache << 10)) ? total_size : (option_screen_cache << 10); if (buffer) free(buffer); buffer = (osspriteop_area *)malloc(claim_size); if (!buffer) { LOG(("Failed to allocate memory")); return; } buffer->size = claim_size; buffer->first = 16; } /* Set the sprite area details */ #ifdef BUFFER_EXCLUSIVE_USER_REDRAW if ((error = xwimpreadsysinfo_wimp_mode(&mode)) != NULL) { LOG(("Error reading mode '%s'", error->errmess)); ro_gui_buffer_free(); return; } /* Create the sprite manually so we don't waste time clearing the background. */ buffer->sprite_count = 1; buffer->used = total_size; header = (osspriteop_header *)(buffer + 1); header->size = total_size - sizeof(osspriteop_area); memcpy(header->name, buffer_name, 12); header->width = word_width - 1; header->height = sprite_size.y - 1; header->left_bit = 0; header->right_bit = ((sprite_size.x << bpp) - 1) & 31; header->image = sizeof(osspriteop_header) + palette_size; header->mask = header->image; header->mode = mode; if (palette) xcolourtrans_read_palette((osspriteop_area *)mode, (osspriteop_id)0, (os_palette *)(header + 1), palette_size, (colourtrans_palette_flags)(1 << 1), 0); #else /* Read the current contents of the screen */ buffer->sprite_count = 0; buffer->used = 16; if ((error = xosspriteop_get_sprite_user_coords(osspriteop_NAME, buffer, buffer_name, palette, clipping.x0, clipping.y0, clipping.x1, clipping.y1)) != NULL) { LOG(("Grab error '%s'", error->errmess)); ro_gui_buffer_free(); return; } #endif /* Allocate OS_SpriteOp save area */ if ((error = xosspriteop_read_save_area_size(osspriteop_PTR, buffer, (osspriteop_id)(buffer + 1), &size)) != NULL) { LOG(("Save area error '%s'", error->errmess)); ro_gui_buffer_free(); return; } if ((save_area = malloc((size_t)size)) == NULL) { ro_gui_buffer_free(); return; } save_area->a[0] = 0; /* Switch output to sprite */ if ((error = xosspriteop_switch_output_to_sprite(osspriteop_PTR, buffer, (osspriteop_id)(buffer + 1), save_area, 0, (int *)&context1, (int *)&context2, (int *)&context3)) != NULL) { LOG(("Switching error '%s'", error->errmess)); free(save_area); ro_gui_buffer_free(); return; } /* Move the origin such that (x0, y0) becomes (0, 0). To do this we use VDU 29,(1 << 16) - x0; (1 << 16) - y0; because RISC OS is so insanely legacy driven. */ orig_x0 = (1 << 16) - clipping.x0; orig_y0 = (1 << 16) - clipping.y0; os_writec((char)29); os_writec(orig_x0 & 0xff); os_writec(orig_x0 >> 8); os_writec(orig_y0 & 0xff); os_writec(orig_y0 >> 8); buffer_active = true; } /** * Closes any open buffer and flushes the contents to screen */ void ro_gui_buffer_close(void) { /* Check we have an open buffer */ if (!buffer_active) return; /* Remove any previous redirection */ xosspriteop_switch_output_to_sprite(osspriteop_PTR, context1, context2, context3, 0, 0, 0, 0); free(save_area); /* Plot the contents to screen */ xosspriteop_put_sprite_user_coords(osspriteop_PTR, buffer, (osspriteop_id)(buffer + 1), clipping.x0, clipping.y0, (os_action)0); ro_gui_buffer_free(); buffer_active = false; } /** * Releases any buffer memory depending on cache constraints. */ static void ro_gui_buffer_free(void) { if (buffer == NULL) return; if (buffer->size > (option_screen_cache << 10)) { free(buffer); buffer = NULL; } }