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authorChris Young <chris@unsatisfactorysoftware.co.uk>2016-01-25 00:01:55 +0000
committerChris Young <chris@unsatisfactorysoftware.co.uk>2016-01-25 00:01:55 +0000
commitc0d031bf735559ad1d49ce4d3773ef4788f5a096 (patch)
treeba668180e6705fd6d82782834ae67d1871454a7e /amiga/gui.h
parent452d8ce5127f60f0d54a504f6fb9fba1846f058f (diff)
downloadnetsurf-c0d031bf735559ad1d49ce4d3773ef4788f5a096.tar.gz
netsurf-c0d031bf735559ad1d49ce4d3773ef4788f5a096.tar.bz2
Make the palette-mapped state relate to the rendering layer rather than globally.
This means we can still render in 32-bit mode internally when the destination isn't the screen. NB: bitmap_render is currently freezing when the screen is in palette-mapped mode (old bug, pre-dates this change), so for now we skip this routine in that scenario.
Diffstat (limited to 'amiga/gui.h')
-rw-r--r--amiga/gui.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/amiga/gui.h b/amiga/gui.h
index 436991936..38eee52bf 100644
--- a/amiga/gui.h
+++ b/amiga/gui.h
@@ -138,7 +138,7 @@ struct gui_window_2 {
gui_drag_type drag_op;
struct IBox *ptr_lock;
struct AppWindow *appwin;
- struct MinList shared_pens;
+ struct MinList *shared_pens;
gui_pointer_shape mouse_pointer;
struct Menu *imenu; /* Intuition menu */
struct VisualInfo *vi; /* For GadTools menu */