|author||Chris Young <firstname.lastname@example.org>||2016-01-25 00:01:55 +0000|
|committer||Chris Young <email@example.com>||2016-01-25 00:01:55 +0000|
Make the palette-mapped state relate to the rendering layer rather than globally.
This means we can still render in 32-bit mode internally when the destination isn't the screen. NB: bitmap_render is currently freezing when the screen is in palette-mapped mode (old bug, pre-dates this change), so for now we skip this routine in that scenario.
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