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-rw-r--r--image/gifread.c1004
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diff --git a/image/gifread.c b/image/gifread.c
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@@ -1,1004 +0,0 @@
-/*
- * Copyright 2004 Richard Wilson <not_ginger_matt@users.sourceforge.net>
- *
- * This file is part of NetSurf, http://www.netsurf-browser.org/
- *
- * NetSurf is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License.
- *
- * NetSurf is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include <stdbool.h>
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include "gifread.h"
-#include "image/bitmap.h"
-#include "utils/log.h"
-
-/* READING GIF FILES
- =================
-
- The functions provided by this file allow for efficient progressive GIF
- decoding. Whilst the initialisation does not ensure that there is
- sufficient image data to complete the entire frame, it does ensure that
- the information provided is valid. Any subsequent attempts to decode an
- initialised GIF are guaranteed to succeed, and any bytes of the image
- not present are assumed to be totally transparent.
-
- To begin decoding a GIF, the 'gif' structure must be initialised with
- the 'gif_data' and 'buffer_size' set to their initial values. The
- 'buffer_position' should initially be 0, and will be internally updated
- as the decoding commences. The caller should then repeatedly call
- gif_initialise() with the structure until the function returns 1, or
- no more data is avaliable.
-
- Once the initialisation has begun, the decoder completes the variables
- 'frame_count' and 'frame_count_partial'. The former being the total
- number of frames that have been successfully initialised, and the
- latter being the number of frames that a partial amount of data is
- available for. This assists the caller in managing the animation whilst
- decoding is continuing.
-
- To decode a frame, the caller must use gif_decode_frame() which updates
- the current 'frame_image' to reflect the desired frame. The required
- 'background_action' is also updated to reflect how the frame should be
- plotted. The caller must not assume that the current 'frame_image' will
- be valid between calls if initialisation is still occuring, and should
- either always request that the frame is decoded (no processing will
- occur if the 'decoded_frame' has not been invalidated by initialisation)
- or perform the check itself.
-
- It should be noted that gif_finalise() should always be called, even if
- no frames were initialised.
-
- [rjw] - Fri 2nd April 2004
-*/
-
-
-
-/* Internal GIF routines
-*/
-static int gif_initialise_sprite(struct gif_animation *gif, unsigned int width, unsigned int height);
-static int gif_initialise_frame(struct gif_animation *gif);
-static unsigned int gif_interlaced_line(int height, int y);
-
-
-
-/* Internal LZW routines
-*/
-static void gif_init_LZW(struct gif_animation *gif);
-static bool gif_next_LZW(struct gif_animation *gif);
-static int gif_next_code(struct gif_animation *gif, int code_size);
-
-/* General LZW values. They are shared for all GIFs being decoded, and
- thus we can't handle progressive decoding efficiently without having
- the data for each image which would use an extra 10Kb or so per GIF.
-*/
-static unsigned char buf[4];
-static unsigned char *direct;
-static int maskTbl[16] = {0x0000, 0x0001, 0x0003, 0x0007, 0x000f, 0x001f, 0x003f, 0x007f,
- 0x00ff, 0x01ff, 0x03ff, 0x07ff, 0x0fff, 0x1fff, 0x3fff, 0x7fff};
-static int table[2][(1 << GIF_MAX_LZW)];
-static unsigned char stack[(1 << GIF_MAX_LZW) * 2];
-static unsigned char *stack_pointer;
-static int code_size, set_code_size;
-static int max_code, max_code_size;
-static int clear_code, end_code;
-static int curbit, lastbit, last_byte;
-static int firstcode, oldcode;
-static bool zero_data_block = false;
-static bool get_done;
-
-/* Whether to clear the decoded image rather than plot
-*/
-static bool clear_image = false;
-
-
-/* Initialises any workspace held by the animation and attempts to decode
- any information that hasn't already been decoded.
- If an error occurs, all previously decoded frames are retained.
-
- @return GIF_FRAME_DATA_ERROR for GIF frame data error
- GIF_INSUFFICIENT_FRAME_DATA for insufficient data to process
- any more frames
- GIF_INSUFFICIENT_MEMORY for memory error
- GIF_DATA_ERROR for GIF error
- GIF_INSUFFICIENT_DATA for insufficient data to do anything
- 0 for successful decoding
- 1 for successful decoding (all frames completely read)
-*/
-int gif_initialise(struct gif_animation *gif) {
- unsigned char *gif_data;
- unsigned int index;
- int return_value;
-
- /* Check for sufficient data to be a GIF
- */
- if (gif->buffer_size < 13) return GIF_INSUFFICIENT_DATA;
-
- /* Get our current processing position
- */
- gif_data = gif->gif_data + gif->buffer_position;
-
- /* See if we should initialise the GIF
- */
- if (gif->buffer_position == 0) {
-
- /* We want everything to be NULL before we start so we've no chance
- of freeing bad pointers (paranoia)
- */
- gif->frame_image = NULL;
- gif->frames = NULL;
- gif->local_colour_table = NULL;
- gif->global_colour_table = NULL;
-
- /* The caller may have been lazy and not reset any values
- */
- gif->frame_count = 0;
- gif->frame_count_partial = 0;
- gif->decoded_frame = -1;
-
- /* Check we are a GIF
- */
- if (strncmp((const char *) gif_data, "GIF", 3) != 0)
- return GIF_DATA_ERROR;
- gif_data += 3;
-
- /* Check we are a GIF type 87a or 89a
- */
-/* if ((strncmp(gif_data, "87a", 3) != 0) &&
- (strncmp(gif_data, "89a", 3) != 0))
- LOG(("Unknown GIF format - proceeding anyway"));
-*/ gif_data += 3;
-
- /* Get our GIF data.
- */
- gif->width = gif_data[0] | (gif_data[1] << 8);
- gif->height = gif_data[2] | (gif_data[3] << 8);
- gif->global_colours = (gif_data[4] & 0x80);
- gif->colour_table_size = (2 << (gif_data[4] & 0x07));
- gif->background_colour = gif_data[5];
- gif->aspect_ratio = gif_data[6];
- gif->dirty_frame = -1;
- gif->loop_count = 1;
- gif_data += 7;
-
- /* Some broken GIFs report the size as the screen size they were created in. As
- such, we detect for the common cases and set the sizes as 0 if they are found
- which results in the GIF being the maximum size of the frames.
- */
- if (((gif->width == 640) && (gif->height == 480)) ||
- ((gif->width == 640) && (gif->height == 512)) ||
- ((gif->width == 800) && (gif->height == 600)) ||
- ((gif->width == 1024) && (gif->height == 768)) ||
- ((gif->width == 1280) && (gif->height == 1024)) ||
- ((gif->width == 1600) && (gif->height == 1200)) ||
- ((gif->width == 0) || (gif->height == 0)) ||
- ((gif->width > 2048) || (gif->height > 2048))) {
- gif->width = 1;
- gif->height = 1;
- }
-
- /* Allocate some data irrespective of whether we've got any colour tables. We
- always get the maximum size in case a GIF is lying to us. It's far better
- to give the wrong colours than to trample over some memory somewhere.
- */
- gif->global_colour_table = (unsigned int *)calloc(GIF_MAX_COLOURS, sizeof(int));
- gif->local_colour_table = (unsigned int *)calloc(GIF_MAX_COLOURS, sizeof(int));
- if ((gif->global_colour_table == NULL) || (gif->local_colour_table == NULL)) {
- gif_finalise(gif);
- return GIF_INSUFFICIENT_MEMORY;
- }
-
- /* Set the first colour to a value that will never occur in reality so we
- know if we've processed it
- */
- gif->global_colour_table[0] = 0xaa000000;
-
- /* Initialise enough workspace for 4 frame initially
- */
- if ((gif->frames = (gif_frame *)malloc(sizeof(gif_frame))) == NULL) {
- gif_finalise(gif);
- return GIF_INSUFFICIENT_MEMORY;
- }
- gif->frame_holders = 1;
-
- /* Initialise the sprite header
- */
- if ((gif->frame_image = bitmap_create(gif->width, gif->height, BITMAP_NEW)) == NULL) {
- gif_finalise(gif);
- return GIF_INSUFFICIENT_MEMORY;
- }
-
- /* Remember we've done this now
- */
- gif->buffer_position = gif_data - gif->gif_data;
- }
-
- /* Do the colour map if we haven't already. As the top byte is always 0xff or 0x00
- depending on the transparency we know if it's been filled in.
- */
- if (gif->global_colour_table[0] == 0xaa000000) {
- /* Check for a global colour map signified by bit 7
- */
- if (gif->global_colours) {
- if (gif->buffer_size < (gif->colour_table_size * 3 + 12)) {
- return GIF_INSUFFICIENT_DATA;
- }
- for (index = 0; index < gif->colour_table_size; index++) {
- char colour[] = {gif_data[0], gif_data[1], gif_data[2], 0xff};
- gif->global_colour_table[index] = *((int *) colour);
- gif_data += 3;
- }
- gif->buffer_position = (gif_data - gif->gif_data);
- } else {
- /* Create a default colour table with the first two colours as black and white
- */
- gif->global_colour_table[0] = 0xff000000;
- gif->global_colour_table[1] = 0xffffffff;
- }
- }
-
- /* Repeatedly try to decode frames
- */
- while ((return_value = gif_initialise_frame(gif)) == 0);
-
- /* If there was a memory error tell the caller
- */
- if ((return_value == GIF_INSUFFICIENT_MEMORY) ||
- (return_value == GIF_DATA_ERROR))
- return return_value;
-
- /* If we didn't have some frames then a GIF_INSUFFICIENT_DATA becomes a
- GIF_INSUFFICIENT_FRAME_DATA
- */
- if ((return_value == GIF_INSUFFICIENT_DATA) && (gif->frame_count_partial > 0))
- return GIF_INSUFFICIENT_FRAME_DATA;
-
- /* Return how many we got
- */
- return return_value;
-}
-
-
-
-/** Updates the sprite memory size
-
- @return -3 for a memory error
- 0 for success
-*/
-static int gif_initialise_sprite(struct gif_animation *gif, unsigned int width, unsigned int height) {
- unsigned int max_width;
- unsigned int max_height;
- struct bitmap *buffer;
-
- /* Check if we've changed
- */
- if ((width <= gif->width) && (height <= gif->height))
- return 0;
-
- /* Get our maximum values
- */
- max_width = (width > gif->width) ? width : gif->width;
- max_height = (height > gif->height) ? height : gif->height;
-
- /* Allocate some more memory
- */
- if ((buffer = bitmap_create(max_width, max_height, BITMAP_NEW)) == NULL)
- return GIF_INSUFFICIENT_MEMORY;
- bitmap_destroy(gif->frame_image);
- gif->frame_image = buffer;
- gif->width = max_width;
- gif->height = max_height;
-
- /* Invalidate our currently decoded image
- */
- gif->decoded_frame = -1;
- return 0;
-}
-
-
-/* Attempts to initialise the next frame
-
- @return -4 for insufficient data to process the entire frame
- -3 for a memory error
- -2 for a data error
- -1 for insufficient data to process anything
- 0 for success
- 1 for success (GIF terminator found)
-*/
-int gif_initialise_frame(struct gif_animation *gif) {
- int frame;
- gif_frame *temp_buf;
-
- unsigned char *gif_data, *gif_end;
- int gif_bytes;
- unsigned int flags = 0;
- unsigned int background_action;
- unsigned int width, height, offset_x, offset_y;
- unsigned int extension_size, colour_table_size;
- unsigned int block_size;
- bool more_images = true;
- bool first_image = true;
-
- /* Get the frame to decode and our data position
- */
- frame = gif->frame_count;
-
- /* Get our buffer position etc.
- */
- gif_data = (unsigned char *)(gif->gif_data + gif->buffer_position);
- gif_end = (unsigned char *)(gif->gif_data + gif->buffer_size);
- gif_bytes = (gif_end - gif_data);
-
- /* Check we have enough data for at least the header, or if we've finished
- */
- if ((gif_bytes > 0) && (gif_data[0] == 0x3b)) return 1;
- if (gif_bytes < 11) return -1;
-
- /* We could theoretically get some junk data that gives us millions of frames, so
- we ensure that we don't have a silly number
- */
- if (frame > 4096) return GIF_DATA_ERROR;
-
- /* Get some memory to store our pointers in etc.
- */
- if ((int)gif->frame_holders <= frame) {
- /* Allocate more memory
- */
- if ((temp_buf = (gif_frame *)realloc(gif->frames,
- (frame + 1) * sizeof(gif_frame))) == NULL)
- return GIF_INSUFFICIENT_MEMORY;
- gif->frames = temp_buf;
- gif->frame_holders = frame + 1;
- }
-
- /* Store our frame pointer. We would do it when allocating except we
- start off with one frame allocated so we can always use realloc.
- */
- gif->frames[frame].frame_pointer = gif->buffer_position;
- gif->frames[frame].virgin = true;
- gif->frames[frame].frame_delay = 100;
- gif->frames[frame].redraw_required = false;
-
- /* Invalidate any previous decoding we have of this frame
- */
- if (gif->decoded_frame == frame)
- gif->decoded_frame = -1;
-
- /* We pretend to initialise the frames, but really we just skip over all
- the data contained within. This is all basically a cut down version of
- gif_decode_frame that doesn't have any of the LZW bits in it.
- */
- while (more_images) {
-
- /* Ensure we have some data
- */
- if ((gif_end - gif_data) < 10)
- return GIF_INSUFFICIENT_FRAME_DATA;
-
- /* Decode the extensions
- */
- background_action = 0;
- while (gif_data[0] == 0x21) {
- /* Get the extension size
- */
- extension_size = gif_data[2];
-
- /* Check we've enough data for the extension then header
- */
- if ((gif_end - gif_data) < (int)(extension_size + 13))
- return GIF_INSUFFICIENT_FRAME_DATA;
-
- /* Graphic control extension - store the frame delay.
- */
- if (gif_data[1] == 0xf9) {
- gif->frames[frame].frame_delay = gif_data[4] | (gif_data[5] << 8);
- background_action = ((gif_data[3] & 0x1c) >> 2);
- more_images = false;
-
- /* Application extension - handle NETSCAPE2.0 looping
- */
- } else if ((gif_data[1] == 0xff) &&
- (gif_data[2] == 0x0b) &&
- (strncmp((const char *) gif_data + 3,
- "NETSCAPE2.0", 11) == 0) &&
- (gif_data[14] == 0x03) &&
- (gif_data[15] == 0x01)) {
- gif->loop_count = gif_data[16] | (gif_data[17] << 8);
- }
-
- /* Move to the first sub-block
- */
- gif_data += 2;
-
- /* Skip all the sub-blocks
- */
- while (gif_data[0] != 0x00) {
- gif_data += gif_data[0] + 1;
- if ((gif_end - gif_data) < 10) return GIF_INSUFFICIENT_FRAME_DATA;
- }
- gif_data++;
- }
-
- /* We must have at least one image descriptor
- */
- if (gif_data[0] != 0x2c) return GIF_FRAME_DATA_ERROR;
-
- /* Do some simple boundary checking
- */
- offset_x = gif_data[1] | (gif_data[2] << 8);
- offset_y = gif_data[3] | (gif_data[4] << 8);
- width = gif_data[5] | (gif_data[6] << 8);
- height = gif_data[7] | (gif_data[8] << 8);
-
- /* Set up the redraw characteristics. We have to check for extending the area
- due to multi-image frames.
- */
- if (!first_image) {
- if (gif->frames[frame].redraw_x > offset_x) {
- gif->frames[frame].redraw_width += (gif->frames[frame].redraw_x - offset_x);
- gif->frames[frame].redraw_x = offset_x;
- }
- if (gif->frames[frame].redraw_y > offset_y) {
- gif->frames[frame].redraw_height += (gif->frames[frame].redraw_y - offset_y);
- gif->frames[frame].redraw_y = offset_y;
- }
- if ((offset_x + width) > (gif->frames[frame].redraw_x + gif->frames[frame].redraw_width))
- gif->frames[frame].redraw_width = (offset_x + width) - gif->frames[frame].redraw_x;
- if ((offset_y + height) > (gif->frames[frame].redraw_y + gif->frames[frame].redraw_height))
- gif->frames[frame].redraw_height = (offset_y + height) - gif->frames[frame].redraw_y;
- } else {
- first_image = false;
- gif->frames[frame].redraw_x = offset_x;
- gif->frames[frame].redraw_y = offset_y;
- gif->frames[frame].redraw_width = width;
- gif->frames[frame].redraw_height = height;
- }
-
- /* if we are clearing the background then we need to redraw enough to cover the previous
- frame too
- */
- gif->frames[frame].redraw_required = ((background_action == 2) || (background_action == 3));
-
- /* Boundary checking - shouldn't ever happen except with junk data
- */
- if (gif_initialise_sprite(gif, (offset_x + width), (offset_y + height)))
- return GIF_INSUFFICIENT_MEMORY;
-
- /* Decode the flags
- */
- flags = gif_data[9];
- colour_table_size = 2 << (flags & 0x07);
-
- /* Move our data onwards and remember we've got a bit of this frame
- */
- gif_data += 10;
- gif_bytes = (gif_end - gif_data);
- gif->frame_count_partial = frame + 1;
-
- /* Skip the local colour table
- */
- if (flags & 0x80) {
- gif_data += 3 * colour_table_size;
- if ((gif_bytes = (gif_end - gif_data)) < 0)
- return GIF_INSUFFICIENT_FRAME_DATA;
- }
-
- /* Ensure we have a correct code size
- */
- if (gif_data[0] > GIF_MAX_LZW)
- return GIF_DATA_ERROR;
-
- /* Move our data onwards
- */
- gif_data++;
- if (--gif_bytes < 0)
- return GIF_INSUFFICIENT_FRAME_DATA;
-
- /* Repeatedly skip blocks until we get a zero block or run out of data
- */
- block_size = 0;
- while (block_size != 1) {
- /* Skip the block data
- */
- block_size = gif_data[0] + 1;
- if ((gif_bytes -= block_size) < 0)
- return GIF_INSUFFICIENT_FRAME_DATA;
- gif_data += block_size;
- }
-
- /* Check for end of data
- */
- more_images &= !((gif_bytes < 1) || (gif_data[0] == 0x3b));
- }
-
- /* Check if we've finished
- */
- if (gif_bytes < 1)
- return GIF_INSUFFICIENT_FRAME_DATA;
- else {
- gif->buffer_position = gif_data - gif->gif_data;
- gif->frame_count = frame + 1;
- if (gif_data[0] == 0x3b) return 1;
- }
- return 0;
-}
-
-
-/** Decodes a GIF frame.
-
- @return GIF_FRAME_DATA_ERROR for GIF frame data error
- GIF_INSUFFICIENT_FRAME_DATA for insufficient data to complete the frame
- GIF_DATA_ERROR for GIF error (invalid frame header)
- GIF_INSUFFICIENT_DATA for insufficient data to do anything
- 0 for successful decoding
-*/
-int gif_decode_frame(struct gif_animation *gif, unsigned int frame) {
- unsigned int index = 0;
- unsigned char *gif_data;
- unsigned char *gif_end;
- int gif_bytes;
- unsigned int width, height, offset_x, offset_y;
- unsigned int flags, colour_table_size, interlace;
- unsigned int *colour_table;
- unsigned int *frame_data = 0; // Set to 0 for no warnings
- unsigned int *frame_scanline;
- unsigned int extension_size;
- unsigned int background_action;
- int transparency_index = -1;
- unsigned int save_buffer_position;
- unsigned int return_value = 0;
- unsigned int x, y, decode_y, burst_bytes;
- unsigned int block_size;
- register int colour;
- bool more_images = true;
-
- /* Ensure we have a frame to decode
- */
- if (frame > gif->frame_count_partial)
- return GIF_INSUFFICIENT_DATA;
- if ((!clear_image) && ((int)frame == gif->decoded_frame))
- return 0;
-
- /* If the previous frame was dirty, remove it
- */
- if (!clear_image) {
- if (frame == 0)
- gif->dirty_frame = -1;
- if (gif->decoded_frame == gif->dirty_frame) {
- clear_image = true;
- if (frame != 0)
- gif_decode_frame(gif, gif->dirty_frame);
- clear_image = false;
- }
- gif->dirty_frame = -1;
- }
-
- /* Get the start of our frame data and the end of the GIF data
- */
- gif_data = gif->gif_data + gif->frames[frame].frame_pointer;
- gif_end = gif->gif_data + gif->buffer_size;
- gif_bytes = (gif_end - gif_data);
-
- /* Check we have enough data for the header
- */
- if (gif_bytes < 9)
- return GIF_INSUFFICIENT_DATA;
-
- /* Clear the previous frame totally. We can't just pretend we've got a smaller
- sprite and clear what we need as some frames have multiple images which would
- produce errors.
- */
- frame_data = (unsigned int *)bitmap_get_buffer(gif->frame_image);
- if (!frame_data)
- return GIF_INSUFFICIENT_MEMORY;
- if (!clear_image) {
- if ((frame == 0) || (gif->decoded_frame == -1))
- memset((char*)frame_data, 0x00, gif->width * gif->height * sizeof(int));
- gif->decoded_frame = frame;
- }
-
- /* Save the buffer position
- */
- save_buffer_position = gif->buffer_position;
- gif->buffer_position = gif_data - gif->gif_data;
-
- /* We've got to do this more than one time if we've got multiple images
- */
- while (more_images) {
- background_action = 0;
-
- /* Ensure we have some data
- */
- gif_data = gif->gif_data + gif->buffer_position;
- if ((gif_end - gif_data) < 10) {
- return_value = GIF_INSUFFICIENT_FRAME_DATA;
- break;
- }
-
- /* Decode the extensions
- */
- while (gif_data[0] == 0x21) {
-
- /* Get the extension size
- */
- extension_size = gif_data[2];
-
- /* Check we've enough data for the extension then header
- */
- if ((gif_end - gif_data) < (int)(extension_size + 13)) {
- return_value = GIF_INSUFFICIENT_FRAME_DATA;
- break;
- }
-
- /* Graphic control extension - store the frame delay.
- */
- if (gif_data[1] == 0xf9) {
- flags = gif_data[3];
- if (flags & 0x01) transparency_index = gif_data[6];
- background_action = ((flags & 0x1c) >> 2);
- more_images = false;
- }
- /* Move to the first sub-block
- */
- gif_data += 2;
-
- /* Skip all the sub-blocks
- */
- while (gif_data[0] != 0x00) {
- gif_data += gif_data[0] + 1;
- if ((gif_end - gif_data) < 10) {
- return_value = GIF_INSUFFICIENT_FRAME_DATA;
- break;
- }
- }
- gif_data++;
- }
-
- /* Decode the header
- */
- if (gif_data[0] != 0x2c) {
- return_value = GIF_DATA_ERROR;
- break;
- }
- offset_x = gif_data[1] | (gif_data[2] << 8);
- offset_y = gif_data[3] | (gif_data[4] << 8);
- width = gif_data[5] | (gif_data[6] << 8);
- height = gif_data[7] | (gif_data[8] << 8);
-
- /* Boundary checking - shouldn't ever happen except unless the data has been
- modified since initialisation.
- */
- if ((offset_x + width > gif->width) || (offset_y + height > gif->height)) {
- return_value = GIF_DATA_ERROR;
- break;
- }
-
- /* Decode the flags
- */
- flags = gif_data[9];
- colour_table_size = 2 << (flags & 0x07);
- interlace = flags & 0x40;
-
- /* Move through our data
- */
- gif_data += 10;
- gif_bytes = (int)(gif_end - gif_data);
-
- /* Set up the colour table
- */
- if (flags & 0x80) {
- if (gif_bytes < (int)(3 * colour_table_size)) {
- return_value = GIF_INSUFFICIENT_FRAME_DATA;
- break;
- }
- colour_table = gif->local_colour_table;
- if (!clear_image) {
- for (index = 0; index < colour_table_size; index++) {
- char colour[] = {gif_data[0], gif_data[1],
- gif_data[2], 0xff};
- colour_table[index] = *((int *) colour);
- gif_data += 3;
- }
- } else {
- gif_data += 3 * colour_table_size;
- }
- gif_bytes = (int)(gif_end - gif_data);
- } else {
- colour_table = gif->global_colour_table;
- }
-
- /* If we are clearing the image we just clear, if not decode
- */
- if (!clear_image) {
- /* Set our dirty status
- */
- if ((background_action == 2) || (background_action == 3))
- gif->dirty_frame = frame;
-
- /* Initialise the LZW decoding
- */
- set_code_size = gif_data[0];
- gif->buffer_position = (gif_data - gif->gif_data) + 1;
-
- /* Set our code variables
- */
- code_size = set_code_size + 1;
- clear_code = (1 << set_code_size);
- end_code = clear_code + 1;
- max_code_size = clear_code << 1;
- max_code = clear_code + 2;
- curbit = lastbit = 0;
- last_byte = 2;
- get_done = false;
- direct = buf;
- gif_init_LZW(gif);
-
- /* Decompress the data
- */
- for (y = 0; y < height; y++) {
- if (interlace)
- decode_y = gif_interlaced_line(height, y) + offset_y;
- else
- decode_y = y + offset_y;
- frame_scanline = frame_data + offset_x + (decode_y * gif->width);
-
- /* Rather than decoding pixel by pixel, we try to burst out streams
- of data to remove the need for end-of data checks every pixel.
- */
- x = width;
- while (x > 0) {
- burst_bytes = (stack_pointer - stack);
- if (burst_bytes > 0) {
- if (burst_bytes > x)
- burst_bytes = x;
- x -= burst_bytes;
- while (burst_bytes-- > 0) {
- if ((colour = *--stack_pointer) != transparency_index)
- *frame_scanline = colour_table[colour];
- frame_scanline++;
- }
- } else {
- if (!gif_next_LZW(gif)) {
- return_value = gif->current_error;
- goto gif_decode_frame_exit;
- }
- }
- }
- }
- } else {
- /* Clear our frame
- */
- if ((background_action == 2) || (background_action == 3)) {
- for (y = 0; y < height; y++) {
- frame_scanline = frame_data + offset_x + ((offset_y + y) * gif->width);
- memset(frame_scanline, 0x00, width * 4);
- }
- }
-
- /* Repeatedly skip blocks until we get a zero block or run out of data
- */
- gif_bytes = gif->buffer_size - gif->buffer_position;
- gif_data = gif->gif_data + gif->buffer_size;
- block_size = 0;
- while (block_size != 1) {
- /* Skip the block data
- */
- block_size = gif_data[0] + 1;
- if ((gif_bytes -= block_size) < 0) {
- return_value = GIF_INSUFFICIENT_FRAME_DATA;
- goto gif_decode_frame_exit;
- }
- gif_data += block_size;
- }
- }
-gif_decode_frame_exit:
-
- /* Check for end of data
- */
- gif_bytes = gif->buffer_size - gif->buffer_position;
- more_images &= !((gif_bytes < 1) || (gif_data[0] == 0x3b));
- gif->buffer_position++;
- }
-
- /* Check if we should test for optimisation
- */
- if (gif->frames[frame].virgin) {
- gif->frames[frame].opaque = bitmap_test_opaque(gif->frame_image);
- gif->frames[frame].virgin = false;
- }
- bitmap_set_opaque(gif->frame_image, gif->frames[frame].opaque);
- bitmap_modified(gif->frame_image);
-
- /* Restore the buffer position
- */
- gif->buffer_position = save_buffer_position;
-
- /* Success!
- */
- return return_value;
-
-}
-
-static unsigned int gif_interlaced_line(int height, int y) {
- if ((y << 3) < height) return (y << 3);
- y -= ((height + 7) >> 3);
- if ((y << 3) < (height - 4)) return (y << 3) + 4;
- y -= ((height + 3) >> 3);
- if ((y << 2) < (height - 2)) return (y << 2) + 2;
- y -= ((height + 1) >> 2);
- return (y << 1) + 1;
-}
-
-/* Releases any workspace held by the animation
-*/
-void gif_finalise(struct gif_animation *gif) {
- /* Release all our memory blocks
- */
- if (gif->frame_image)
- bitmap_destroy(gif->frame_image);
- gif->frame_image = NULL;
- free(gif->frames);
- gif->frames = NULL;
- free(gif->local_colour_table);
- gif->local_colour_table = NULL;
- free(gif->global_colour_table);
- gif->global_colour_table = NULL;
-}
-
-/**
- * Initialise LZW decoding
- */
-void gif_init_LZW(struct gif_animation *gif) {
- int i;
-
- gif->current_error = 0;
- if (clear_code >= (1 << GIF_MAX_LZW)) {
- stack_pointer = stack;
- gif->current_error = GIF_FRAME_DATA_ERROR;
- return;
- }
-
- /* initialise our table */
- memset(table, 0x00, (1 << GIF_MAX_LZW) * 8);
- for (i = 0; i < clear_code; ++i)
- table[1][i] = i;
-
- /* update our LZW parameters */
- code_size = set_code_size + 1;
- max_code_size = clear_code << 1;
- max_code = clear_code + 2;
- stack_pointer = stack;
- do {
- firstcode = oldcode = gif_next_code(gif, code_size);
- } while (firstcode == clear_code);
- *stack_pointer++ =firstcode;
-}
-
-
-static bool gif_next_LZW(struct gif_animation *gif) {
- int code, incode;
- int block_size;
- int new_code;
-
- code = gif_next_code(gif, code_size);
- if (code < 0) {
- gif->current_error = code;
- return false;
- } else if (code == clear_code) {
- gif_init_LZW(gif);
- return true;
- } else if (code == end_code) {
- /* skip to the end of our data so multi-image GIFs work */
- if (zero_data_block) {
- gif->current_error = GIF_FRAME_DATA_ERROR;
- return false;
- }
- block_size = 0;
- while (block_size != 1) {
- block_size = gif->gif_data[gif->buffer_position] + 1;
- gif->buffer_position += block_size;
- }
- gif->current_error = GIF_FRAME_DATA_ERROR;
- return false;
- }
-
- incode = code;
- if (code >= max_code) {
- *stack_pointer++ = firstcode;
- code = oldcode;
- }
-
- /* The following loop is the most important in the GIF decoding cycle as every
- * single pixel passes through it.
- *
- * Note: our stack is always big enough to hold a complete decompressed chunk. */
- while (code >= clear_code) {
- *stack_pointer++ = table[1][code];
- new_code = table[0][code];
- if (new_code < clear_code) {
- code = new_code;
- break;
- }
- *stack_pointer++ = table[1][new_code];
- code = table[0][new_code];
- if (code == new_code) {
- gif->current_error = GIF_FRAME_DATA_ERROR;
- return false;
- }
- }
-
- *stack_pointer++ = firstcode = table[1][code];
-
- if ((code = max_code) < (1 << GIF_MAX_LZW)) {
- table[0][code] = oldcode;
- table[1][code] = firstcode;
- ++max_code;
- if ((max_code >= max_code_size) && (max_code_size < (1 << GIF_MAX_LZW))) {
- max_code_size = max_code_size << 1;
- ++code_size;
- }
- }
- oldcode = incode;
- return true;
-}
-
-static int gif_next_code(struct gif_animation *gif, int code_size) {
- int i, j, end, count, ret;
- unsigned char *b;
-
- end = curbit + code_size;
- if (end >= lastbit) {
- if (get_done)
- return GIF_INSUFFICIENT_FRAME_DATA;
- buf[0] = direct[last_byte - 2];
- buf[1] = direct[last_byte - 1];
-
- /* get the next block */
- direct = gif->gif_data + gif->buffer_position;
- zero_data_block = ((count = direct[0]) == 0);
- if ((gif->buffer_position + count) >= gif->buffer_size)
- return GIF_INSUFFICIENT_FRAME_DATA;
- if (count == 0)
- get_done = true;
- else {
- direct -= 1;
- buf[2] = direct[2];
- buf[3] = direct[3];
- }
- gif->buffer_position += count + 1;
-
- /* update our variables */
- last_byte = 2 + count;
- curbit = (curbit - lastbit) + 16;
- lastbit = (2 + count) << 3;
- end = curbit + code_size;
- }
-
- i = curbit >> 3;
- if (i < 2)
- b = buf;
- else
- b = direct;
-
- ret = b[i];
- j = (end >> 3) - 1;
- if (i <= j) {
- ret |= (b[i + 1] << 8);
- if (i < j)
- ret |= (b[i + 2] << 16);
- }
- ret = (ret >> (curbit % 8)) & maskTbl[code_size];
- curbit += code_size;
- return ret;
-}